联机卡牌战争

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正在创建积木……
载入角色……
载入声音……
加载扩展……
正在创建积木……
呼唤小猫……
传送Nano……
给Gobo充气 …
准备表情……
还没有人打赏!
最后修改于2025年04月06日

操作说明

鼠标

备注与谢志

可和AI对战

开发日志

变量

game items per pet

game anim.timer

game Time.deltaTime

game result

battle pet attack anim value

battle pet attack anim value target

game action

button name [buttons]

clone [buttons]

buy shop pet id

game shop?

game finding oponent?

云变量 searching player 1

云变量 searching player 2

return encoded [cloud]

return decoded [cloud]

return encoded letter [cloud]

return decoded number [cloud]

cloud tick

cloud waiting time

cloud player 1 encoded

return decoded cloud [cloud]

cloud info part [cloud]

cloud info part id [cloud]

cloud search found

cloud searching opponent

cloud searching search spot [cloud]

云变量 searching player 3

云变量 searching player 4

云变量 searching player 5

云变量 searching player 6

pet moving around closest space

pet moving around pet id

player 1 alive

player 2 alive

yes

distance to closest pet move

pet player 1 moving around id

clone [food]

food clone type [food]

food clone id [food]

food held id

food held closest space

return can give food? [food]

food player id

food clone player id [food]

food2 id [food]

food2 amount [food]

云变量 searching player 7

云变量 searching player 8

result clone type [battle result]

clone [battle result]

pet move timer

pet move timer mouse x pos mem

selected pet

game Time.timer

s

_clone type [player stats]

_clone digit [player stats]

_clone? [player stats]

-stats gold

_clone number letter [player stats]

-stats hearts

-stats trophies

-stats rounds

find opponent max round diff

opponent searching timer

-error- message [message]

-error- timer [message]

-clone [message]

hitbox pet y min

hitbox pet y max

cam x

cam y

shop pet shake x

shop pet shake y

-info page pet id

-info pet if [pet info]

-info pet level [pet info]

-x [pet info]

-y [pet info]

-random pet 1 [buttons]

-random pet 2 [buttons]

player 1 dogo amount

player 2 dogo amount

-player purchases

-randomized pet to purchase [bot]

NAME player 1

NAME player 2

a

TUTORIAL

tutorial step

MOUSE move x

MOUSE move y

MOUSE start x

MOUSE start y

MOUSE

clone id [buy arrows]

mem [pet info]

pet spaces left

x mem [pet info]

bcvgf

-- [pet]

-- [food]

-clone name [tutorial]

Touching tut

-clone digit [battle result]

-result animation

-intro timer

game u sure about that?

!PARTICLE name

!PARTICLE x

!PARTICLE y

!PARTICLE start x

!PARTICLE start y

_ghost [Particles]

_digit [Particles]

_name [Particles]

_x [Particles]

_y [Particles]

_target y [Particles]

!PARTICLE val

_val [Particles]

_start x [Particles]

_start y [Particles]

_xv [Particles]

_yv [Particles]

RANDOM PET TO ATTACK

game battle time

__selected pet mem

GIVE ALL PETS id

wait one round

SELL SCRATCHY id

SELL SCRATCHY id1

SELL SCRATCHY id2

f2

DESELECT

-summon anim [pet]

!PARTICLE die 1

!PARTICLE die 2

!PARTICLE frog from 1

!PARTICLE frog from 2

!PARTICLE frog to 1

!PARTICLE frog to 2

cloud player 1 decoded name

game current FPS

game TIME.avg fps

 

列表

player 1 pets

player 2 pets

pets label

pets stat

player 1 pet storage

action list

shop pets

player 2 pet storage

cloud info

cloud list pets

decoder

cloud info label

cloud timers

cloud ticks

cloud online

cloud searching opponent

cloud pets

held pet data

food label

food stats

shop food

shop pets freeze?

shop pets freeze info

shop food freeze

shop food freeze items

cloud rounds

player pets id can give health to [buttons]

bot pets

bot moves [bot]

Z order

player pets id can give health to [pet]

particle brodcast active?

pets summoned timer

cloud name

 

角色

Stage

造型

背景1

backdrop1

 

声音

Screech

 

代码

当 绿旗 被点击

将 {TUTORIAL} 设为 true

将 {game shop?} 设为 false

将 {game Time.timer} 设为 0

将 {game TIME.total fps} 设为 0

将 {game current FPS total} 设为 0

删除 {fps current} 的全部项目

广播 stats reset

广播 setup intro 并等待

重复执行

广播 update logic

广播 update visual

 

当接收到 setup shop

将 {game finding oponent?} 设为 false

将 {game shop?} 设为 true

将 {-stats gold} 设为 10

 

当接收到 setup battle

将 {game finding oponent?} 设为 false

将 {game shop?} 设为 false

 

当接收到 setup find opponent

将 {game finding oponent?} 设为 true

将 {game battle?} 设为 false

将 {game shop?} 设为 false

 

当接收到 stats reset

将 {-stats gold} 设为 10

将 {-stats hearts} 设为 10

将 {-stats rounds} 设为 0

将 {-stats trophies} 设为 0

将 {-player purchases} 设为 0

执行 reset player 1 pet storage

 

当接收到 update logic

如果 (true = {MOUSE}) 那么

将 {MOUSE move x} 设为 (鼠标的x坐标 - {MOUSE start x})

将 {MOUSE move y} 设为 (鼠标的y坐标 - {MOUSE start y})

 

当接收到 update logic

将 {[performance] CLONECOUNT} 设为 0

将 {[performance] BATTLE repeats} 设为 0

将 {[performance] SHOP repeats} 设为 0

将 {DESELECT} 增加 ( - {game Time.deltaTime})

将 {game Time.timer} 增加 {game Time.deltaTime}

将 {game TIME.total fps} 增加 1

将 {game TIME.avg fps} 设为 四舍五入(({game TIME.total fps} / {game Time.timer}))

如果 ({game Time.timer} < 1) 那么

将 {game Time.deltaTime} 设为 0.033

计时器归零

否则

将 {game Time.deltaTime} 设为 计时器

计时器归零

删除 {Z order} 的全部项目

将 {game current FPS total} 增加 {game Time.deltaTime}

在 {game Time.deltaTime} 的第 1 项前插入 {fps current}

将 {game current FPS total} 增加 ( - {fps current} 的第 12 项)

删除 {fps current} 的第 12 项

将 {game current FPS} 设为 四舍五入((1 / ({game current FPS total} / 11)))

 

定义 reset player 1 pet storage

删除 {shop pets freeze info} 的全部项目

删除 {shop pets freeze?} 的全部项目

删除 {player 1 pet storage} 的全部项目

重复执行 (5 * {game items per pet}) 次

将 加入 {player 1 pet storage}

删除 {player 1 pets} 的全部项目

重复执行 (5 * {game items per pet}) 次

将 加入 {player 1 pets}

 

角色1

 

blank

 

pet

 

background

 

sounds

 

thumb

 

buttons

 

cloud

 

food

 

battle result

 

player stats

 

message

 

camera

 

pet info

 

bot

 

tutorial

 

buy arrows

 

intro

 

u sure about dat

 

Particles