变量
game items per pet
game anim.timer
game Time.deltaTime
game result
battle pet attack anim value
battle pet attack anim value target
game action
button name [buttons]
clone [buttons]
buy shop pet id
game shop?
game finding oponent?
云变量 searching player 1
云变量 searching player 2
return encoded [cloud]
return decoded [cloud]
return encoded letter [cloud]
return decoded number [cloud]
cloud tick
cloud waiting time
cloud player 1 encoded
return decoded cloud [cloud]
cloud info part [cloud]
cloud info part id [cloud]
cloud search found
cloud searching opponent
cloud searching search spot [cloud]
云变量 searching player 3
云变量 searching player 4
云变量 searching player 5
云变量 searching player 6
pet moving around closest space
pet moving around pet id
player 1 alive
player 2 alive
yes
distance to closest pet move
pet player 1 moving around id
clone [food]
food clone type [food]
food clone id [food]
food held id
food held closest space
return can give food? [food]
food player id
food clone player id [food]
food2 id [food]
food2 amount [food]
云变量 searching player 7
云变量 searching player 8
result clone type [battle result]
clone [battle result]
pet move timer
pet move timer mouse x pos mem
selected pet
game Time.timer
s
_clone type [player stats]
_clone digit [player stats]
_clone? [player stats]
-stats gold
_clone number letter [player stats]
-stats hearts
-stats trophies
-stats rounds
find opponent max round diff
opponent searching timer
-error- message [message]
-error- timer [message]
-clone [message]
hitbox pet y min
hitbox pet y max
cam x
cam y
shop pet shake x
shop pet shake y
-info page pet id
-info pet if [pet info]
-info pet level [pet info]
-x [pet info]
-y [pet info]
-random pet 1 [buttons]
-random pet 2 [buttons]
player 1 dogo amount
player 2 dogo amount
-player purchases
-randomized pet to purchase [bot]
NAME player 1
NAME player 2
a
TUTORIAL
tutorial step
MOUSE move x
MOUSE move y
MOUSE start x
MOUSE start y
MOUSE
clone id [buy arrows]
mem [pet info]
pet spaces left
x mem [pet info]
bcvgf
-- [pet]
-- [food]
-clone name [tutorial]
Touching tut
-clone digit [battle result]
-result animation
-intro timer
game u sure about that?
!PARTICLE name
!PARTICLE x
!PARTICLE y
!PARTICLE start x
!PARTICLE start y
_ghost [Particles]
_digit [Particles]
_name [Particles]
_x [Particles]
_y [Particles]
_target y [Particles]
!PARTICLE val
_val [Particles]
_start x [Particles]
_start y [Particles]
_xv [Particles]
_yv [Particles]
RANDOM PET TO ATTACK
game battle time
__selected pet mem
GIVE ALL PETS id
wait one round
SELL SCRATCHY id
SELL SCRATCHY id1
SELL SCRATCHY id2
f2
DESELECT
-summon anim [pet]
!PARTICLE die 1
!PARTICLE die 2
!PARTICLE frog from 1
!PARTICLE frog from 2
!PARTICLE frog to 1
!PARTICLE frog to 2
cloud player 1 decoded name
game current FPS
game TIME.avg fps
列表
player 1 pets
player 2 pets
pets label
pets stat
player 1 pet storage
action list
shop pets
player 2 pet storage
cloud info
cloud list pets
decoder
cloud info label
cloud timers
cloud ticks
cloud online
cloud searching opponent
cloud pets
held pet data
food label
food stats
shop food
shop pets freeze?
shop pets freeze info
shop food freeze
shop food freeze items
cloud rounds
player pets id can give health to [buttons]
bot pets
bot moves [bot]
Z order
player pets id can give health to [pet]
particle brodcast active?
pets summoned timer
cloud name
角色
Stage
造型
背景1
backdrop1
声音
啵
Screech
代码
当 绿旗 被点击
将 {TUTORIAL} 设为 true
将 {game shop?} 设为 false
将 {game Time.timer} 设为 0
将 {game TIME.total fps} 设为 0
将 {game current FPS total} 设为 0
删除 {fps current} 的全部项目
广播 stats reset
广播 setup intro 并等待
重复执行
广播 update logic
广播 update visual
当接收到 setup shop
将 {game finding oponent?} 设为 false
将 {game shop?} 设为 true
将 {-stats gold} 设为 10
当接收到 setup battle
将 {game finding oponent?} 设为 false
将 {game shop?} 设为 false
当接收到 setup find opponent
将 {game finding oponent?} 设为 true
将 {game battle?} 设为 false
将 {game shop?} 设为 false
当接收到 stats reset
将 {-stats gold} 设为 10
将 {-stats hearts} 设为 10
将 {-stats rounds} 设为 0
将 {-stats trophies} 设为 0
将 {-player purchases} 设为 0
执行 reset player 1 pet storage
当接收到 update logic
如果 (true = {MOUSE}) 那么
将 {MOUSE move x} 设为 (鼠标的x坐标 - {MOUSE start x})
将 {MOUSE move y} 设为 (鼠标的y坐标 - {MOUSE start y})
当接收到 update logic
将 {[performance] CLONECOUNT} 设为 0
将 {[performance] BATTLE repeats} 设为 0
将 {[performance] SHOP repeats} 设为 0
将 {DESELECT} 增加 ( - {game Time.deltaTime})
将 {game Time.timer} 增加 {game Time.deltaTime}
将 {game TIME.total fps} 增加 1
将 {game TIME.avg fps} 设为 四舍五入(({game TIME.total fps} / {game Time.timer}))
如果 ({game Time.timer} < 1) 那么
将 {game Time.deltaTime} 设为 0.033
计时器归零
否则
将 {game Time.deltaTime} 设为 计时器
计时器归零
删除 {Z order} 的全部项目
将 {game current FPS total} 增加 {game Time.deltaTime}
在 {game Time.deltaTime} 的第 1 项前插入 {fps current}
将 {game current FPS total} 增加 ( - {fps current} 的第 12 项)
删除 {fps current} 的第 12 项
将 {game current FPS} 设为 四舍五入((1 / ({game current FPS total} / 11)))
定义 reset player 1 pet storage
删除 {shop pets freeze info} 的全部项目
删除 {shop pets freeze?} 的全部项目
删除 {player 1 pet storage} 的全部项目
重复执行 (5 * {game items per pet}) 次
将 加入 {player 1 pet storage}
删除 {player 1 pets} 的全部项目
重复执行 (5 * {game items per pet}) 次
将 加入 {player 1 pets}
角色1
blank
pet
background
sounds
thumb
buttons
cloud
food
battle result
player stats
message
camera
pet info
bot
tutorial
buy arrows
intro
u sure about dat
Particles