扩展
画笔
变量
P# [Sprite1]
State [players]
X [players]
Y [players]
Direction [players]
Frame [players]
X speed [players]
Y speed [players]
i [players]
length [players]
part [players]
# of players
p [players]
Scroll X
touching? [players]
h [players]
Hitboxes?
HX [players]
HY [players]
HX size [players]
HY size [players]
Health [players]
H damage [players]
Rumble X
Rumble Y
impact [magic]
X [effects]
Y [effects]
frame [effects]
type [effects]
value [effects]
gameframe
Commands [Logic]
command [Logic]
ID [projectile]
X [projectile]
Y [projectile]
Frame [projectile]
Direction [projectile]
Over?
列表
Player X
Player Y
Player Direction
Player State
Player Frame
inputs [players]
Player X speed
Player Y speed
New data
hurtbox x
hurtbox y [players]
hurtbox y size [players]
hurtbox x size [players]
Hitbox X
Hitbox Y
Hitbox X Size
Hitbox Y Size
Player Health
Hitbox Damage
Effect X
Effect Y
Effect Type
Effect Value
Player Color
Current Inputs
Player Commands
input names [magic]
Previous Inputs
Projectile X
Projectile Y
Projectile Type
Projectile Frame
Projectile Owner
Projectile Direction
角色
Stage
造型
背景1
backdrop1
声音
啵
song
代码
当 绿旗 被点击
重复执行
播放声音 song 等待播完
角色1
Logic
players
ground
health
effects
projectile