这家伙很懒,什么都没写下...
这家伙很懒,什么都没写下...
变量
xDifference [Coin]
yDifference [Coin]
count [coinDigit1]
startX [under construction]
moveDirection [Goomba]
moveDistance [Goomba]
state [Goomba]
costumeCount [Goomba]
xDifference [Goomba]
moveLeftRight [Goomba]
statecounter [Goomba]
marioHitTime [Mario]
wallActive [WallDissapear1]
wallActiveTimer [WallDissapear1]
costumeCount [Plant1]
growHeight [Plant1]
growDirection [Plant1]
startY [Plant1]
waitGrowCount [Plant1]
scrollX
yDifference [Floor5]
playerY
xDifference [Floor5]
levelCompleted
marioOnFlag
flagY
startXPole
level
numberOfLevels
waitNextLevelCounter
launcherState [launcher]
qBlockCounter [qBlockCoin]
startY [qBlockCoin]
tempY [qBlockCoin]
DEBUG
qblockX
qblockY
startMusic [Flag]
moveBulletDistance [Bullet]
bulletLauncherX
bulletLauncherY
bulletLaucherDirection
bulletLauncherLeftRight [BulletLauncher]
bulletLauncherSHootCounter [BulletLauncher]
DEBUG2
角色
Stage
造型
背景1
Mario Blue Background
Mario Blue Background2
声音
啵
plop
代码
当 绿旗 被点击
将 {waitNextLevelCounter} 设为 0
重复执行
如果 ({levelCompleted} = 1) 那么
换成 Next level 背景
将 {waitNextLevelCounter} 增加 1
如果 ({waitNextLevelCounter} > 90) 那么
将 {level} 增加 1
广播 startnextlevel
将 {waitNextLevelCounter} 设为 0
否则
换成 Mario Blue Background 背景
角色1
头
身体
qBlockCoin
launcher
Pole
Flag
Floor1
Floor3
Floor5
Plant1
Goomba
WallDissapear1
Wall1
Wall3
Wall5
Tube_01
Coin
Mario Side Bars
marioLetters
coins_x
coinDigit1
coinDigit2
under construction
logoPressSToStart
mario_x
marioDigit1
nextLevel
Bullet
BulletLauncher
Bullet2
Bullet3
Plant2