这家伙很懒,什么都没写下...
这家伙很懒,什么都没写下...
变量
i [Generator]
y [Generator]
x [Generator]
t [Generator]
t2 [Generator]
x [Cursor]
y [Cursor]
i_c [Cursor]
xx [Cursor]
yy [Cursor]
isBlock_c [Cursor]
tile_c [Cursor]
digIdx [Cursor]
digTime [Cursor]
digEnd [Cursor]
elapse [Cursor]
refIdx_c [Cursor]
y [Processor]
sy [Processor]
checkTile_pr [Processor]
flowDir [Processor]
depth [Processor]
refIdx_g [Generator]
refIdx_pr [Processor]
t_pr [Processor]
canFlow [Processor]
data [Cursor]
justPlacedIdx [Cursor]
data2 [Cursor]
baseTile [Processor]
x [Processor]
t2 [Processor]
selIdx [gui_invsel]
count [Cursor]
y2 [gui_invrow]
i_iv [gui_invrow]
match [gui_invrow]
x [gui_invrow]
y [gui_invrow]
x2 [gui_invrow]
count [Counts]
x [Counts]
y [Counts]
toFront [Counts]
spaceDown [gui_invrow]
count [gui_invrow]
Drop_One [gui_invrow]
CraftMul [gui_invrow]
siit [gui_invrow]
_UnderCursor
refIdx_iv [gui_invrow]
seed [Generator]
sand [Generator]
dy [Generator]
_DragSrcID
idx [Arrow Progress]
progress [Arrow Progress]
nxtProgress [Arrow Progress]
progress [Smelt Progress]
nxtProgress [Smelt Progress]
duration [Smelt Progress]
idx [Smelt Progress]
sis_typ [Processor]
changeMode [gui_invrow]
_InsideIdx
_Cursor
maxStack [gui_invrow]
_MobMul
ID [Mob]
cloneAsID [Mob]
x [Mob]
y [Mob]
dirP [Mob]
tileIdxP [Mob]
isBlockP [Mob]
time [Mob]
sy [Mob]
typP [Mob]
choice [Mob]
i_co [Counts]
t_co [Counts]
light_p [Mob]
lightMod_p [Mob]
_LightProb
ii_c [Cursor]
fightIdx [Cursor]
lastX_c [Cursor]
lastY_c [Cursor]
tileIdx_c [Cursor]
healthP [Mob]
hurtingP [Mob]
wasMode [Cursor]
invIdx_c [Cursor]
inWaterP [Mob]
tileP [Mob]
_lsxNeg
lastHealth [Health]
_respawnIdx
toolTip [Cursor]
newTip [Cursor]
lastAir [Oxygen]
l [Health]
y_g [Generator]
x_g [Generator]
i_g [Generator]
t2_g [Generator]
ss_g [Generator]
total_g [Generator]
yy_g [Generator]
xx_g [Generator]
dir_g [Generator]
debug [Generator]
stateP [Mob]
halfY_P [Mob]
_KnockBack
_Survival
idx_p [Mob]
_SpawnArea
_Eating
_FoodMul
_Max_Reach
count_pr [Processor]
flowBase [Processor]
sg_count [Save Game]
sg_tile [Save Game]
sg_encode [Save Game]
SAVED [Save Game]
len [Save Game]
sg_full [Save Game]
sg_n [Save Game]
sg_rc [Save Game]
sg_next [Save Game]
sg_tileIdx [Save Game]
growIdx [Processor]
sg_format [Save Game]
sg_str [Save Game]
sg_ts_i [Save Game]
sg_ts_c [Save Game]
cost_uppercase [Save Game]
RCOST_sg [Save Game]
_ClearHarvestIdx
digTile [Cursor]
g_IsFlat [Generator]
_WaterLevel [Generator]
_lsy
ofy_p [Mob]
dur_iv [gui_invrow]
InvID [gui_invrow]
_Time
pr_dist [Processor]
g_worldSize [Generator]
endSpeak [Steves Head]
BowPull [Cursor]
_SpriteCount
g_tyy [Generator]
LastY [Generator]
_SteveLight
light [Steves Head]
pr_hl_idx [Processor]
InvPosID [gui_invrow]
siIdx [gui_invrow]
InvIDFrom [gui_invrow]
InvIDTo [gui_invrow]
offset [Steves Head]
BackArm [Steve Arm]
offset [Steve Arm]
frx [Mob]
fry [Mob]
dist [Mob]
_NextSpawn
LastArmour [Armor]
_DefenseMul
DefensePoints [Armor]
_DamageArmor
dur [Armor]
saturation [Processor]
data3 [Cursor]
destX [gui_invsel]
_Lighting?
__lastSky
_RandomSeed
_RandIdx
lastrand [Pseudorandom Cycle]
break [Save Game]
_ScrX
savIdx [Save Game]
Previous Chunk [Save Game]
LightE [Processor]
LightS [Processor]
LightW [Processor]
LightN [Processor]
_respawnSeed
BMUL [Generator]
vmul [Generator]
voff [Generator]
gt_i [Processor]
t [gui_invrow]
biomeType [Generator]
savChkIdx [Save Game]
chunkStart [Save Game]
hitReach [Cursor]
_lsx
_GEN_VERSION
_fcount
Get Direction? [Mob]
pr_tool [Processor]
total_g [Processor]
_REFSIZE
drop_item [gui_invrow]
_HeldInvID
showFlyMode [Menu2]
_TimeReal
_MaxHarvest
_MaxMobsBad
_Speak
_Locked
lArm [Cursor]
lArmTick [Cursor]
lastArmSoundTick [Cursor]
_KeyDelayTrick
water Tile ID [Generator]
_tickTime
bringToLife [Processor]
_Creative?
_NextSelID
track [Generator]
_y
MDOff [Mob]
_HeldC
_ToolTipID
_ToolTipWait
Allegiance [Mob]
_Mob100
_MDMUL
break [Processor]
_LastDir
LoadingChunk [Save Game]
throttle
sg_type [Save Game]
sg_i [Save Game]
ix [gui_invrow]
ix2 [gui_invrow]
_Hunger
_Health_s
_FoodSaturation
DEV_CREATE [Save Game]
_Mode
_FAST
_ticks
BackLeg [Steve Legs2]
_WalkFrame
_x
_GLight
Weather Type [snow]
w sx [snow]
w sy [snow]
x [snow]
y [snow]
w dir [snow]
weather time [snow]
_Skin
KeyDelay
MobCount
_ArmFrame
_BACKGROUND
_BiomeID
_CHUNK_SEED
_Chars
_Sound
_MaxMobs
_ForceDelay
_XRAY
_Temp
temp-settings
bgm
Language
shaders
fps
FPS
Atodayqiandao
A聊天名
_DEBUG
Subtitle_onoroff
_DeveloperCode
flash menu
_Login
用户名
u or x?
_Activities
Coins
_Abgmchoose
列表
_SAVE_LIST [Save Game]
_Light2 [Generator]
_NextHarvest [Generator]
altitude [Generator]
tree [Generator]
Rand [Generator]
BIOME_DATA [Generator]
RNDStack [Generator]
Caverns [Generator]
Assets [Processor]
sequence [Pseudorandom Cycle]
Counts [Save Game]
SaveChunks [Save Game]
Slice [Save Game]
Level Presets [Save Game]
Example Words [Save Game]
FULL_HACK [Save Game]
MobPool [Mob]
spwn_Idxs [Mob]
_TempStore [gui_invrow]
bobY [Steves Head]
_Level
_LevelRef
_RefData
_RefPool
_Grow
_Light
_BLOCK_DATA
_LightMod
_Gamma
_Harvest
_Inv
_Recipes
_InvPos
_GUI_pos
_Inside
_Mob
_FOOD_DATA
_Explode
_MobSpawn
_Menu
_GrowTime
_RANDOM
_LCopy
DEBUG
_MOB_DATA
In-game storage
In-game storage2
In-game storage3
☁ 我的世界聊天室
角色
Stage
造型
背景1
backdrop1
backdrop2
聊天室
chri
panorama_1
Activities
声音
啵
pop
代码
当 绿旗 被点击
换成 backdrop1 背景
当接收到 load game
换成 backdrop2 背景
当接收到 load example
换成 backdrop2 背景
当接收到 background white
换成 backdrop2 背景
当接收到 a聊天室进
换成 聊天室 背景
当接收到 商店
换成 Activities 背景
当接收到 world options
换成 backdrop2 背景
当接收到 save exit
换成 panorama_1 背景
角色1
Generator
Processor
Steve Arm
Steve Legs2
Steves Head
Cursor
gui_invrow
gui_invsel
Counts
Arrow Progress
Smelt Progress
Mob
Health
Oxygen
Armor
Hunger
selected
CreativeOverlay
Menu2
Save Game
Pseudorandom Cycle
Stage Sprite
snow
gui_text
Background Music
Welcome
Load Code
Load Seed
TEST_TEXT
Save Game2
Save Game3
Save Game4
English
简体中文
setting
bgmbutton
cloudbutton
clouds
reset
weihu
fpswindow
mods
update2
titlebutton
gui
loadingbar
Splash-1b
play
Splash-1b4
login
Tiles
gui2
Menu1
Splash_select
update
xieyi
Commands
summer
bgmchoose
Steve
login2
聊天室