变量
ix [tiles]
iy [tiles]
x [tiles]
y [tiles]
c [generator]
i [gui_invrow]
y [Generator]
x [Generator]
t [Generator]
t2 [Generator]
custumeWalk [Steve]
isBlock_s [Steve]
tile_s [Steve]
walkFrame [Steve]
dir_s [Steve]
x [Cursor]
y [Cursor]
i_c [cursor]
xx [Cursor]
yy [Cursor]
isBlock_c [Cursor]
tile_c [cursor]
digIdx [cursor]
digTime [Cursor]
digEnd [Cursor]
elapse [blank]
refIdx_c [Cursor]
refIdx_s [Steve]
refTile_s [Steve]
refIt_s [Steve]
y [Processor]
sy [Processor]
checkTile_pr [Processor]
flowDir [Processor]
depth [Processor]
refIdx_g [Generator]
refIdx_pr [Processor]
t_pr [Processor]
canFlow [Processor]
light [Tiles]
SteveNextWalkFrame [Steve]
i_s [Steve]
light [Steve]
inWater [Steve]
onWall [Steve]
data [Cursor]
CloneAsID [tiles]
sx [tiles]
sy [tiles]
lightMod [Tiles]
justPlacedIdx [Cursor]
data2 [Cursor]
baseTile [Processor]
x [Processor]
t2 [Processor]
selIdx [gui_invsel]
count [Cursor]
y2 [inv]
i_iv [gui_invrow]
match [inv]
x [gui_invrow]
y [gui_invrow]
x2 [gui_invrow]
count [Counts]
x [Counts]
y [Counts]
toFront [Counts]
spaceDown [gui_invrow]
count [gui_invrow]
Drop_One [inv]
CraftMul [gui_invrow]
count [generator]
wait [Tiles]
siit [gui_invrow]
_UnderCursor
refIdx_iv [gui_invrow]
seed [Generator]
sand [Generator]
dy [Generator]
_DragSrcID
idx [Arrow Progress]
progress [Arrow Progress]
nxtProgress [Arrow Progress]
progress [Smelt Progress]
nxtProgress [Smelt Progress]
duration [Smelt Progress]
idx [Smelt Progress]
sis_typ [Processor]
changeMode [gui_invrow]
_InsideIdx
_Cursor
maxStack [Tiles]
maxStack [inv]
_MobMul
ID [Mob]
cloneAsID [Mob]
x [Mob]
y [Mob]
dirP [tiles]
tileIdxP [tiles]
isBlockP [Mob]
time [Mob]
sy [Mob]
typP [Mob]
choice [Mob]
i_co [Counts]
t_co [Counts]
i_t [Tiles]
refIdx_t [Tiles]
light_p [Mob]
lightMod_p [Mob]
_LightProb
ii_c [Cursor]
fightIdx [Cursor]
lastX_c [Cursor]
lastY_c [Cursor]
tileIdx_c [cursor]
healthP [blank]
hurtingP [Mob]
wasMode [cursor]
invIdx_c [Cursor]
inWaterP [Mob]
tileP [Mob]
_lsxNeg
fallHeight_s [Steve]
lastHealth [Health]
_respawnIdx
toolTip [cursor]
newTip [Cursor]
lastAir [Oxygen]
t_s [Steve]
l [Health]
healthRegen [steve]
InLava [Steve]
y_g [Generator]
x_g [Generator]
i_g [Generator]
t2_g [Generator]
ss_g [generator]
total_g [Generator]
yy_g [Generator]
xx_g [Generator]
dir_g [Generator]
debug [Generator]
stateP [Mob]
halfY_P [Mob]
_KnockBack
_Survival
idx_p [Mob]
_SpawnArea
_Eating
_FoodMul
_Max_Reach
count_pr [Processor]
flowBase [Processor]
sg_count [Save Game]
sg_tile [Save Game]
sg_encode [Save Game]
SAVED [Save Game]
len [Save Game]
sg_full [Save Game]
sg_n [Save Game]
sg_rc [Save Game]
sg_next [Save Game]
sg_tileIdx [Save Game]
growIdx [Processor]
sg_format [Save Game]
_Chars
sg_str [Save Game]
sg_ts_i [Save Game]
stuck_s [steve]
sg_ts_c [Save Game]
cost_uppercase [Save Game]
RCOST_sg [Save Game]
_ClearHarvestIdx
digTile [Cursor]
g_IsFlat [Generator]
_WaterLevel [Generator]
_lsy
ofy_p [Mob]
dur_iv [gui_invrow]
doJump [Steve]
waterHeight [Steve]
onLadder [Steve]
onFloor [Steve]
IsFlyMode [Steve]
jumpHeld [Steve]
lastJumpPress [Steve]
InvID [gui_invrow]
_Time
pr_dist [Processor]
lx [Steve]
ly [Steve]
_ArmFrame
i_ii [Tiles]
s_ibt [Steve]
buttonID [Splash_select]
buttonSel [Splash_select]
buttonMax [Splash_select]
nxtSel [Splash_select]
g_worldSize [Generator]
endSpeak [Steves Head]
BowPull [cursor]
StuckIn [tiles]
t_tileIdx [tiles]
t_ilumTmp [Tiles]
_SpriteCount
g_tyy [Generator]
LastY [Generator]
_SteveLight
light [Steves Head]
pr_hl_idx [Processor]
InvPosID [gui_invrow]
siIdx [gui_invrow]
InvIDFrom [gui_invrow]
InvIDTo [gui_invrow]
offset [Steves Head]
BackArm [Steve Arm]
offset [Steve Arm]
frx [Mob]
fry [Mob]
dist [Mob]
_NextSpawn
newTime [Commands]
LastArmour [Armor]
_DefenseMul
DefensePoints [Armor]
_DamageArmor
dur [Armor]
saturation [Processor]
data3 [Cursor]
destX [gui_invsel]
_Lighting?
__lastSky
_RandomSeed
_RandIdx
lastrand [Pseudorandom Cycle]
break [Save Game]
_ScrX
savIdx [Save Game]
Previous Chunk [Save Game]
LightE [Processor]
LightS [Processor]
LightW [Processor]
LightN [Processor]
_respawnSeed
BMUL [Generator]
vmul [Generator]
voff [Generator]
gt_i [Processor]
t [gui_invrow]
biomeType [Generator]
savChkIdx [Save Game]
chunkStart [Save Game]
hitReach [Cursor]
_lsx
_GEN_VERSION
_CHUNK_SEED
_fcount
Get Direction? [Mob]
tAct [Steve]
pr_tool [Processor]
total_g [Processor]
_REFSIZE
_XRAY
drop_item [inv]
_HeldInvID
showFlyMode [Menu2]
isBlock_y [Steve]
_TimeReal
_MaxHarvest
MobCount
_MaxMobsBad
_MaxMobs
i [Commands]
_Speak
token [Commands]
_Locked
KeyDelay
lastWalkStep [Steve]
lArm [arw]
lArmTick [Cursor]
lastArmSoundTick [Cursor]
_Sound
_KeyDelayTrick
break [Commands]
water Tile ID [Generator]
_tickTime
bringToLife [Processor]
PortalTime [steve]
_Creative?
_NextSelID
track [Generator]
_y
MDOff [Mob]
_HeldC
_ToolTipID
_ToolTipWait
_ForceDelay
Allegiance [Mob]
_Mob100
_MDMUL
_BACKGROUND
break [Processor]
_LastDir
LoadingChunk [Save Game]
throttle
sg_type [Save Game]
sg_i [Save Game]
_BiomeID
ix [inv]
ix2 [gui_invrow]
_Hunger
_Health_s
_FoodSaturation
DEV_CREATE [Save Game]
_Mode
_FAST
_ticks
_Skin
BackLeg [Steve Legs2]
_WalkFrame
_x
_GLight
Weather Type [snow]
w sx [snow]
w sy [snow]
x [snow]
y [snow]
w dir [snow]
weather time [snow]
_sx [Steve]
_sy [Steve]
_DEBUG
FPS
_AirLevel [Steve]
show [tiles]
Music?
Music value
Holding Totem?
*Time
*Max Heal
*Cooldown
*Regen
Player Speed
Speed time
Wearing Elytra
Using Elytra?
Debug?
Scrolling Hotbar?
Using Shield?
i_z3 [generator]
Haste?
Strenght?
Re gen time
nothin' man
achievement
+ atack damage
+ speed cr
___Strength
___Strength time____
___Water breathing
___Water breathing time___
__Fire rez__
___fire rez time____
Bow pull 2
___FALLDAMAGE
TRADE item id [cursor]
TRADE Choice
___Count for inv [tiles]
___XREPAIR
Updating health [Health]
@Defencepoints
_ScrY
tile_s [cursor]
____Random chest loot [generator]
SPAWN POS
count2
count3
count4
Stronghold spawn?
Spawn pos vanished?
____Dragon spawned?
count6
Count7 [mobs]
Count8 [generator]
Spawn pos2
Count8(2) [generator]
Coral type [generator]
___TM
___TM time
___Speed
___Speed time
_Cave_Size
___generation count [generator]
___CAVE_TYPE
___Generation count2
under steve
___ELYTRA SPEED
___Inside count 1 [e]
___Inside count 2
___Inside count 3
tile_pr [tiles]
___Inside count 4
___Ender chest count 1
___transfer enderchest content?
___Ender chest count 2
_Nether Biome ID
count5
___Block id count1 [tiles]
___ESh1_inside
___ESh8_inside
___ESh3_inside
___ESh2_inside
___ESh4_inside
___ESh5_inside
___ESh6_inside
___ESh7_inside
___TILES count [tiles]
___Tiles Count 2
___Tiles Count 3
___Enchant name 1
___Enchant count 1
___Enchant name 2
___Enchant name 3
___Enchant name 4
Village?
count9
mouse:
___Hopper count 1
___Hopper count 2
___Enchant name 5
durabilaty:
___POISON
___POISON TIME
Add Block count 1 [Add items and blocks]
Add Block count 2
Add Block count 3
Add Block count 4
_Hurt type
Regenspeed
___Enchant name 6
___Enchant count 2
___INV count 2
Under water
___Swim speed
_Heart clone as id
_Heart clone pos X
_Heart clone pos Y
riptide?
riptide move x
riptide move y
achievement 1
___TileIdx
_Processor ref count1
_Processor ref count2
_Processor ref done?
____Drop id mobs
_____Paused
_____Load done
_Cursor Y
_Cursor X
___Block id count4
___Block id count3
___Block id count2
_____eat cooldown
___INV count 1
fire count 1
Weapon reload time
off hand
off hand amount
_________Block suffle count [block suffle]
_______message count
______message done
_____Paused2
_mobscanarea [mobs]
t_s [blank]
spawnposbackup
___Generation count3
___Generation count_size
___Generation count_type
vibration
________Ob_count
___Generation count4
Un boat
cooldown
_Crouch?
SPAWN POS ref
SPAWN POS 2
________Ob_count 2 [processor ref]
________Ob_count 3
________Ob_count 4
________Ob_count 5
Spawn typ?
______DO [mobs]
keep inc
count11
count12
[POTION PROCESSOR]1 [Potions]
Shield cool down
original Y
[POTION TYPE]
[POTION PROCESSOR]2
Hardcore?
Last inv
___Beacon count
Tp X
TpY
potion typ
animate cooldown
___DO?
portal cooldown [steve]
achievement cooldown
show achievement
___generation count5
refIdx_pr [generator]
_crafting guide 1
_crafting guide 2
_crafting guide 3
easycraft?
列表
_SAVE_LIST [Save Game]
_Light2 [Generator]
_NextHarvest [Mobs]
altitude [Generator]
tree [cursor]
Rand [generator]
RNDStack [tiles]
Caverns [generator]
Assets [Processor]
sequence [Pseudorandom Cycle]
MobPool [Mob]
spwn_Idxs [tiles]
_TempStore [gui_invrow]
bobY [Steves Head]
Counts [Save Game]
SaveChunks [Save Game]
Slice [Save Game]
Level Presets [Save Game]
Example Words [Save Game]
FULL_HACK [Save Game]
_Level
_LevelRef
_RefData
_RefPool
_Grow
_Light
_BLOCK_DATA
_LightMod
_Gamma
_Harvest
_Inv
_Crafting_Recipes
_InvPos
_GUI_pos
_Inside
_Mob
_FOOD_DATA
_Explode
_MobSpawn
_Menu
_GrowTime
_RANDOM
_LCopy
DEBUG
_MOB_DATA
diamond spawn
mobs spawn choice
Enderchest_inside
Achievements done
_SAVE_LIST [gui_invrow]
_BIOME_DATA [generator]
Effects now data
cactus heigt
Dungeon chest content
Shipwreck loot content
Portal loot
Fortress Loot
_A
End city loot
SilK_ToucH
resave hopper [e]
_Ender_chest_inside
_Enchant list
_ESh8_inside
_ESh1_inside
_ESh2_inside
_ESh3_inside
_ESh4_inside
_ESh5_inside
_ESh6_inside
_ESh7_inside
village house 1 loot
Echant items
_Spawners
_Hoppers
_Hoppers (.temp)
_beacon inside
Block data help 1 [Add items and blocks 1]
Block data help 2 [Add items and blocks 1]
_Enchant name list
Desert pyramid loot
_Lifesteal heath
_Add snow ref list
_Crits
Witch hut spawn area
contents
_Generation ref data
_Generation ref data badlands
offhand
Block suffle
message
_Mob_scan_area
mob count list
Aincent city loot
Check_space
Observer list
_Ores
_POTIONS
_POTION effects
_custom random
_crafting guide
角色
Stage
造型
背景1
backdrop1
backdrop2
backdrop3
声音
啵
代码
当 绿旗 被点击
将 {Music value} 设为 在 1 和 6 之间取随机数
隐藏变量 {_DEBUG}
隐藏变量 {_Sound}
隐藏变量 {_x}
隐藏变量 {_y}
隐藏变量 {SPAWN POS}
隐藏变量 {Village?}
隐藏变量 {durabilaty:}
隐藏变量 {___CAVE_TYPE}
将 {Debug?} 设为 0
隐藏变量 {vibration}
当按下 i 键
如果 按下 u 键? 那么
广播 toggle debug
当按下 c 键
广播 stop lag
当按下 h 键
当接收到 chorus fuit
当接收到 Change music
如果 ({Music?} = n) 那么
停止所有声音
将 {Music?} 设为 y
否则
停止所有声音
将 {Music?} 设为 n
当接收到 toggle debug
如果 ({Debug?} = 0) 那么
将 {_DEBUG} 设为
将 {Debug?} 设为 1
显示变量 {_Sound}
显示变量 {_y}
显示变量 {_x}
显示变量 {_BiomeID}
显示变量 {SPAWN POS}
显示变量 {durabilaty:}
显示变量 {Village?}
显示变量 {_DEBUG}
显示变量 {FPS}
显示变量 {vibration}
否则
将 {Debug?} 设为 0
将 {_DEBUG} 设为 off
隐藏变量 {_Sound}
隐藏变量 {_x}
隐藏变量 {_y}
隐藏变量 {_BiomeID}
隐藏变量 {SPAWN POS}
隐藏变量 {Village?}
隐藏变量 {durabilaty:}
隐藏变量 {FPS}
隐藏变量 {_DEBUG}
隐藏变量 {vibration}
当接收到 animate
换成 backdrop1 背景
当接收到 animate
角色1
blank
2nd processor
generator
Processor
Steve Arm
steve
Steve Legs2
Steves Head
tiles
cursor
inv
a
Counts
Arrow Progress
Smelt Progress
mobs
health
Oxygen
Armor
Hunger
selected
CreativeOverlay
Menu1
Splash_select
Menu2
Save Game
comands
Pseudorandom Cycle
Stage Sprite
snow
Achivements
effects haste
effects strenght
effects Strength
effects Water breathing
effects Water breathing2
effects Water breathing3
effects speed
Link 4
heldc dur 4
heldc dur 2
heldc dur 3
heldc dur 1
effects speed2
Add items and blocks 1
fire
add items chest loot
generate structures-link1
generate structures-link2
generate structures-link3
Add items and blocks 2
processor ref
Sprite2
hearts damage
leggings dur 1
armor vec
armor vec2
armor vec3
leggings dur 2
leggings dur 3
Chest dur 1
Chest dur 2
Chest dur 3
Helmet dur 1
Helmet dur 2
Helmet dur 3
Helmet dur 4
Chest dur 4
leggings dur 4
Weapon cooldown indicator
block suffle
Sprite1
generate structures-link4
Test/pre gen
link 5
Potions
Fart bubbles
Weapon cooldown indicator2
link 6
Sprite3
tiles too