我的世界6.0

复制链接 & 嵌入
链接
复制链接
嵌入网页
复制嵌入代码
还没有人打赏!
最后修改于2024年09月10日

操作说明

**********************
***********

备注与谢志

G****

开发日志

变量

ix [tiles]

iy [tiles]

x [tiles]

y [tiles]

c [generator]

i [gui_invrow]

y [Generator]

x [Generator]

t [Generator]

t2 [Generator]

custumeWalk [Steve]

isBlock_s [Steve]

tile_s [Steve]

walkFrame [Steve]

dir_s [Steve]

x [Cursor]

y [Cursor]

i_c [cursor]

xx [Cursor]

yy [Cursor]

isBlock_c [Cursor]

tile_c [cursor]

digIdx [cursor]

digTime [Cursor]

digEnd [Cursor]

elapse [blank]

refIdx_c [Cursor]

refIdx_s [Steve]

refTile_s [Steve]

refIt_s [Steve]

y [Processor]

sy [Processor]

checkTile_pr [Processor]

flowDir [Processor]

depth [Processor]

refIdx_g [Generator]

refIdx_pr [Processor]

t_pr [Processor]

canFlow [Processor]

light [Tiles]

SteveNextWalkFrame [Steve]

i_s [Steve]

light [Steve]

inWater [Steve]

onWall [Steve]

data [Cursor]

CloneAsID [tiles]

sx [tiles]

sy [tiles]

lightMod [Tiles]

justPlacedIdx [Cursor]

data2 [Cursor]

baseTile [Processor]

x [Processor]

t2 [Processor]

selIdx [gui_invsel]

count [Cursor]

y2 [inv]

i_iv [gui_invrow]

match [inv]

x [gui_invrow]

y [gui_invrow]

x2 [gui_invrow]

count [Counts]

x [Counts]

y [Counts]

toFront [Counts]

spaceDown [gui_invrow]

count [gui_invrow]

Drop_One [inv]

CraftMul [gui_invrow]

count [generator]

wait [Tiles]

siit [gui_invrow]

_UnderCursor

refIdx_iv [gui_invrow]

seed [Generator]

sand [Generator]

dy [Generator]

_DragSrcID

idx [Arrow Progress]

progress [Arrow Progress]

nxtProgress [Arrow Progress]

progress [Smelt Progress]

nxtProgress [Smelt Progress]

duration [Smelt Progress]

idx [Smelt Progress]

sis_typ [Processor]

changeMode [gui_invrow]

_InsideIdx

_Cursor

maxStack [Tiles]

maxStack [inv]

_MobMul

ID [Mob]

cloneAsID [Mob]

x [Mob]

y [Mob]

dirP [tiles]

tileIdxP [tiles]

isBlockP [Mob]

time [Mob]

sy [Mob]

typP [Mob]

choice [Mob]

i_co [Counts]

t_co [Counts]

i_t [Tiles]

refIdx_t [Tiles]

light_p [Mob]

lightMod_p [Mob]

_LightProb

ii_c [Cursor]

fightIdx [Cursor]

lastX_c [Cursor]

lastY_c [Cursor]

tileIdx_c [cursor]

healthP [blank]

hurtingP [Mob]

wasMode [cursor]

invIdx_c [Cursor]

inWaterP [Mob]

tileP [Mob]

_lsxNeg

fallHeight_s [Steve]

lastHealth [Health]

_respawnIdx

toolTip [cursor]

newTip [Cursor]

lastAir [Oxygen]

t_s [Steve]

l [Health]

healthRegen [steve]

InLava [Steve]

y_g [Generator]

x_g [Generator]

i_g [Generator]

t2_g [Generator]

ss_g [generator]

total_g [Generator]

yy_g [Generator]

xx_g [Generator]

dir_g [Generator]

debug [Generator]

stateP [Mob]

halfY_P [Mob]

_KnockBack

_Survival

idx_p [Mob]

_SpawnArea

_Eating

_FoodMul

_Max_Reach

count_pr [Processor]

flowBase [Processor]

sg_count [Save Game]

sg_tile [Save Game]

sg_encode [Save Game]

SAVED [Save Game]

len [Save Game]

sg_full [Save Game]

sg_n [Save Game]

sg_rc [Save Game]

sg_next [Save Game]

sg_tileIdx [Save Game]

growIdx [Processor]

sg_format [Save Game]

_Chars

sg_str [Save Game]

sg_ts_i [Save Game]

stuck_s [steve]

sg_ts_c [Save Game]

cost_uppercase [Save Game]

RCOST_sg [Save Game]

_ClearHarvestIdx

digTile [Cursor]

g_IsFlat [Generator]

_WaterLevel [Generator]

_lsy

ofy_p [Mob]

dur_iv [gui_invrow]

doJump [Steve]

waterHeight [Steve]

onLadder [Steve]

onFloor [Steve]

IsFlyMode [Steve]

jumpHeld [Steve]

lastJumpPress [Steve]

InvID [gui_invrow]

_Time

pr_dist [Processor]

lx [Steve]

ly [Steve]

_ArmFrame

i_ii [Tiles]

s_ibt [Steve]

buttonID [Splash_select]

buttonSel [Splash_select]

buttonMax [Splash_select]

nxtSel [Splash_select]

g_worldSize [Generator]

endSpeak [Steves Head]

BowPull [cursor]

StuckIn [tiles]

t_tileIdx [tiles]

t_ilumTmp [Tiles]

_SpriteCount

g_tyy [Generator]

LastY [Generator]

_SteveLight

light [Steves Head]

pr_hl_idx [Processor]

InvPosID [gui_invrow]

siIdx [gui_invrow]

InvIDFrom [gui_invrow]

InvIDTo [gui_invrow]

offset [Steves Head]

BackArm [Steve Arm]

offset [Steve Arm]

frx [Mob]

fry [Mob]

dist [Mob]

_NextSpawn

newTime [Commands]

LastArmour [Armor]

_DefenseMul

DefensePoints [Armor]

_DamageArmor

dur [Armor]

saturation [Processor]

data3 [Cursor]

destX [gui_invsel]

_Lighting?

__lastSky

_RandomSeed

_RandIdx

lastrand [Pseudorandom Cycle]

break [Save Game]

_ScrX

savIdx [Save Game]

Previous Chunk [Save Game]

LightE [Processor]

LightS [Processor]

LightW [Processor]

LightN [Processor]

_respawnSeed

BMUL [Generator]

vmul [Generator]

voff [Generator]

gt_i [Processor]

t [gui_invrow]

biomeType [Generator]

savChkIdx [Save Game]

chunkStart [Save Game]

hitReach [Cursor]

_lsx

_GEN_VERSION

_CHUNK_SEED

_fcount

Get Direction? [Mob]

tAct [Steve]

pr_tool [Processor]

total_g [Processor]

_REFSIZE

_XRAY

drop_item [inv]

_HeldInvID

showFlyMode [Menu2]

isBlock_y [Steve]

_TimeReal

_MaxHarvest

MobCount

_MaxMobsBad

_MaxMobs

i [Commands]

_Speak

token [Commands]

_Locked

KeyDelay

lastWalkStep [Steve]

lArm [arw]

lArmTick [Cursor]

lastArmSoundTick [Cursor]

_Sound

_KeyDelayTrick

break [Commands]

water Tile ID [Generator]

_tickTime

bringToLife [Processor]

PortalTime [steve]

_Creative?

_NextSelID

track [Generator]

_y

MDOff [Mob]

_HeldC

_ToolTipID

_ToolTipWait

_ForceDelay

Allegiance [Mob]

_Mob100

_MDMUL

_BACKGROUND

break [Processor]

_LastDir

LoadingChunk [Save Game]

throttle

sg_type [Save Game]

sg_i [Save Game]

_BiomeID

ix [inv]

ix2 [gui_invrow]

_Hunger

_Health_s

_FoodSaturation

DEV_CREATE [Save Game]

_Mode

_FAST

_ticks

_Skin

BackLeg [Steve Legs2]

_WalkFrame

_x

_GLight

Weather Type [snow]

w sx [snow]

w sy [snow]

x [snow]

y [snow]

w dir [snow]

weather time [snow]

_sx [Steve]

_sy [Steve]

_DEBUG

FPS

_AirLevel [Steve]

show [tiles]

Music?

Music value

Holding Totem?

*Time

*Max Heal

*Cooldown

*Regen

Player Speed

Speed time

Wearing Elytra

Using Elytra?

Debug?

Scrolling Hotbar?

Using Shield?

i_z3 [generator]

Haste?

Strenght?

Re gen time

nothin' man

achievement

+ atack damage

+ speed cr

___Strength

___Strength time____

___Water breathing

___Water breathing time___

__Fire rez__

___fire rez time____

Bow pull 2

___FALLDAMAGE

TRADE item id [cursor]

TRADE Choice

___Count for inv [tiles]

___XREPAIR

Updating health [Health]

@Defencepoints

_ScrY

tile_s [cursor]

____Random chest loot [generator]

SPAWN POS

count2

count3

count4

Stronghold spawn?

Spawn pos vanished?

____Dragon spawned?

count6

Count7 [mobs]

Count8 [generator]

Spawn pos2

Count8(2) [generator]

Coral type [generator]

___TM

___TM time

___Speed

___Speed time

_Cave_Size

___generation count [generator]

___CAVE_TYPE

___Generation count2

under steve

___ELYTRA SPEED

___Inside count 1 [e]

___Inside count 2

___Inside count 3

tile_pr [tiles]

___Inside count 4

___Ender chest count 1

___transfer enderchest content?

___Ender chest count 2

_Nether Biome ID

count5

___Block id count1 [tiles]

___ESh1_inside

___ESh8_inside

___ESh3_inside

___ESh2_inside

___ESh4_inside

___ESh5_inside

___ESh6_inside

___ESh7_inside

___TILES count [tiles]

___Tiles Count 2

___Tiles Count 3

___Enchant name 1

___Enchant count 1

___Enchant name 2

___Enchant name 3

___Enchant name 4

Village?

count9

mouse:

___Hopper count 1

___Hopper count 2

___Enchant name 5

durabilaty:

___POISON

___POISON TIME

Add Block count 1 [Add items and blocks]

Add Block count 2

Add Block count 3

Add Block count 4

_Hurt type

Regenspeed

___Enchant name 6

___Enchant count 2

___INV count 2

Under water

___Swim speed

_Heart clone as id

_Heart clone pos X

_Heart clone pos Y

riptide?

riptide move x

riptide move y

achievement 1

___TileIdx

_Processor ref count1

_Processor ref count2

_Processor ref done?

____Drop id mobs

_____Paused

_____Load done

_Cursor Y

_Cursor X

___Block id count4

___Block id count3

___Block id count2

_____eat cooldown

___INV count 1

fire count 1

Weapon reload time

off hand

off hand amount

_________Block suffle count [block suffle]

_______message count

______message done

_____Paused2

_mobscanarea [mobs]

t_s [blank]

spawnposbackup

___Generation count3

___Generation count_size

___Generation count_type

vibration

________Ob_count

___Generation count4

Un boat

cooldown

_Crouch?

SPAWN POS ref

SPAWN POS 2

________Ob_count 2 [processor ref]

________Ob_count 3

________Ob_count 4

________Ob_count 5

Spawn typ?

______DO [mobs]

keep inc

count11

count12

[POTION PROCESSOR]1 [Potions]

Shield cool down

original Y

[POTION TYPE]

[POTION PROCESSOR]2

Hardcore?

Last inv

___Beacon count

Tp X

TpY

potion typ

animate cooldown

___DO?

portal cooldown [steve]

achievement cooldown

show achievement

___generation count5

refIdx_pr [generator]

_crafting guide 1

_crafting guide 2

_crafting guide 3

easycraft?

 

列表

_SAVE_LIST [Save Game]

_Light2 [Generator]

_NextHarvest [Mobs]

altitude [Generator]

tree [cursor]

Rand [generator]

RNDStack [tiles]

Caverns [generator]

Assets [Processor]

sequence [Pseudorandom Cycle]

MobPool [Mob]

spwn_Idxs [tiles]

_TempStore [gui_invrow]

bobY [Steves Head]

Counts [Save Game]

SaveChunks [Save Game]

Slice [Save Game]

Level Presets [Save Game]

Example Words [Save Game]

FULL_HACK [Save Game]

_Level

_LevelRef

_RefData

_RefPool

_Grow

_Light

_BLOCK_DATA

_LightMod

_Gamma

_Harvest

_Inv

_Crafting_Recipes

_InvPos

_GUI_pos

_Inside

_Mob

_FOOD_DATA

_Explode

_MobSpawn

_Menu

_GrowTime

_RANDOM

_LCopy

DEBUG

_MOB_DATA

diamond spawn

mobs spawn choice

Enderchest_inside

Achievements done

_SAVE_LIST [gui_invrow]

_BIOME_DATA [generator]

Effects now data

cactus heigt

Dungeon chest content

Shipwreck loot content

Portal loot

Fortress Loot

_A

End city loot

SilK_ToucH

resave hopper [e]

_Ender_chest_inside

_Enchant list

_ESh8_inside

_ESh1_inside

_ESh2_inside

_ESh3_inside

_ESh4_inside

_ESh5_inside

_ESh6_inside

_ESh7_inside

village house 1 loot

Echant items

_Spawners

_Hoppers

_Hoppers (.temp)

_beacon inside

Block data help 1 [Add items and blocks 1]

Block data help 2 [Add items and blocks 1]

_Enchant name list

Desert pyramid loot

_Lifesteal heath

_Add snow ref list

_Crits

Witch hut spawn area

contents

_Generation ref data

_Generation ref data badlands

offhand

Block suffle

message

_Mob_scan_area

mob count list

Aincent city loot

Check_space

Observer list

_Ores

_POTIONS

_POTION effects

_custom random

_crafting guide

 

角色

Stage

造型

背景1

backdrop1

backdrop2

backdrop3

 

声音

 

代码

当 绿旗 被点击

将 {Music value} 设为 在 1 和 6 之间取随机数

隐藏变量 {_DEBUG}

隐藏变量 {_Sound}

隐藏变量 {_x}

隐藏变量 {_y}

隐藏变量 {SPAWN POS}

隐藏变量 {Village?}

隐藏变量 {durabilaty:}

隐藏变量 {___CAVE_TYPE}

将 {Debug?} 设为 0

隐藏变量 {vibration}

 

当按下 i 键

如果 按下 u 键? 那么

广播 toggle debug

 

当按下 c 键

广播 stop lag

 

当按下 h 键

 

当接收到 chorus fuit

 

当接收到 Change music

如果 ({Music?} = n) 那么

停止所有声音

将 {Music?} 设为 y

否则

停止所有声音

将 {Music?} 设为 n

 

当接收到 toggle debug

如果 ({Debug?} = 0) 那么

将 {_DEBUG} 设为

将 {Debug?} 设为 1

显示变量 {_Sound}

显示变量 {_y}

显示变量 {_x}

显示变量 {_BiomeID}

显示变量 {SPAWN POS}

显示变量 {durabilaty:}

显示变量 {Village?}

显示变量 {_DEBUG}

显示变量 {FPS}

显示变量 {vibration}

否则

将 {Debug?} 设为 0

将 {_DEBUG} 设为 off

隐藏变量 {_Sound}

隐藏变量 {_x}

隐藏变量 {_y}

隐藏变量 {_BiomeID}

隐藏变量 {SPAWN POS}

隐藏变量 {Village?}

隐藏变量 {durabilaty:}

隐藏变量 {FPS}

隐藏变量 {_DEBUG}

隐藏变量 {vibration}

 

当接收到 animate

换成 backdrop1 背景

 

当接收到 animate

 

角色1

 

blank

 

2nd processor

 

generator

 

Processor

 

Steve Arm

 

steve

 

Steve Legs2

 

Steves Head

 

tiles

 

cursor

 

inv

 

a

 

Counts

 

Arrow Progress

 

Smelt Progress

 

mobs

 

health

 

Oxygen

 

Armor

 

Hunger

 

selected

 

CreativeOverlay

 

Menu1

 

Splash_select

 

Menu2

 

Save Game

 

comands

 

Pseudorandom Cycle

 

Stage Sprite

 

snow

 

Achivements

 

effects haste

 

effects strenght

 

effects Strength

 

effects Water breathing

 

effects Water breathing2

 

effects Water breathing3

 

effects speed

 

Link 4

 

heldc dur 4

 

heldc dur 2

 

heldc dur 3

 

heldc dur 1

 

effects speed2

 

Add items and blocks 1

 

fire

 

add items chest loot

 

generate structures-link1

 

generate structures-link2

 

generate structures-link3

 

Add items and blocks 2

 

processor ref

 

Sprite2

 

hearts damage

 

leggings dur 1

 

armor vec

 

armor vec2

 

armor vec3

 

leggings dur 2

 

leggings dur 3

 

Chest dur 1

 

Chest dur 2

 

Chest dur 3

 

Helmet dur 1

 

Helmet dur 2

 

Helmet dur 3

 

Helmet dur 4

 

Chest dur 4

 

leggings dur 4

 

Weapon cooldown indicator

 

block suffle

 

Sprite1

 

generate structures-link4

 

Test/pre gen

 

link 5

 

Potions

 

Fart bubbles

 

Weapon cooldown indicator2

 

link 6

 

Sprite3

 

tiles too