这家伙很懒,什么都没写下...
这家伙很懒,什么都没写下...
变量
ix [Tiles]
iy [Tiles]
x [Tiles]
y [Tiles]
i [Generator]
y [Generator]
x [Generator]
t [Generator]
t2 [Generator]
custumeWalk [Steve]
isBlock_s [Steve]
tile_s [Steve]
walkFrame [Steve]
dir_s [Steve]
x [Cursor]
y [Cursor]
i_c [Cursor]
xx [Cursor]
yy [Cursor]
isBlock_c [Cursor]
tile_c [Cursor]
digIdx [Cursor]
digTime [Cursor]
digEnd [Cursor]
elapse [Cursor]
refIdx_c [Cursor]
refIdx_s [Steve]
refTile_s [Steve]
refIt_s [Steve]
y [Processor]
sy [Processor]
checkTile_pr [Processor]
flowDir [Processor]
depth [Processor]
refIdx_g [Generator]
refIdx_pr [Processor]
t_pr [Processor]
canFlow [Processor]
light [Tiles]
SteveNextWalkFrame [Steve]
i_s [Steve]
light [Steve]
inWater [Steve]
onWall [Steve]
data [Cursor]
CloneAsID [Tiles]
sx [tiles]
sy [Tiles]
lightMod [Tiles]
justPlacedIdx [Cursor]
data2 [Cursor]
baseTile [Processor]
x [Processor]
t2 [Processor]
selIdx [gui_invsel]
count [Cursor]
y2 [gui_invrow]
i_iv [gui_invrow]
match [gui_invrow]
x [gui_invrow]
y [gui_invrow]
x2 [gui_invrow]
count [Counts]
x [Counts]
y [Counts]
toFront [Counts]
spaceDown [gui_invrow]
count [gui_invrow]
Drop_One [gui_invrow]
CraftMul [gui_invrow]
count [tiles]
wait [tiles]
siit [gui_invrow]
_UnderCursor
refIdx_iv [gui_invrow]
seed [Generator]
sand [Generator]
dy [Generator]
_DragSrcID
idx [Arrow Progress]
progress [Arrow Progress]
nxtProgress [Arrow Progress]
progress [Smelt Progress]
nxtProgress [Smelt Progress]
duration [Smelt Progress]
idx [Smelt Progress]
sis_typ [Processor]
changeMode [gui_invrow]
_InsideIdx
_Cursor
maxStack [tiles]
maxStack [gui_invrow]
_MobMul
ID [Mob]
cloneAsID [Mob]
x [Mob]
y [Mob]
dirP [Mob]
tileIdxP [Mob]
isBlockP [Mob]
time [Mob]
sy [Mob]
typP [Mob]
choice [Mob]
i_co [Counts]
t_co [Counts]
i_t [Tiles]
refIdx_t [Tiles]
light_p [Mob]
lightMod_p [Mob]
_LightProb
ii_c [Cursor]
fightIdx [Cursor]
lastX_c [Cursor]
lastY_c [Cursor]
tileIdx_c [Cursor]
healthP [Mob]
hurtingP [Mob]
wasMode [Cursor]
invIdx_c [Cursor]
inWaterP [Mob]
tileP [Mob]
_lsxNeg
fallHeight_s [Steve]
lastHealth [Health]
_respawnIdx
toolTip [Cursor]
newTip [Cursor]
lastAir [Oxygen]
t_s [Steve]
l [Health]
healthRegen [Steve]
InLava [Steve]
y_g [Generator]
x_g [Generator]
i_g [Generator]
t2_g [Generator]
ss_g [Generator]
total_g [Generator]
yy_g [Generator]
xx_g [Generator]
dir_g [Generator]
debug [Generator]
stateP [Mob]
halfY_P [Mob]
_KnockBack
_Survival
idx_p [Mob]
_SpawnArea
_Eating
_FoodMul
_Max_Reach
count_pr [Processor]
flowBase [Processor]
sg_count [Save Game]
sg_tile [Save Game]
sg_encode [Save Game]
SAVED [Save Game]
len [Save Game]
sg_full [Save Game]
sg_n [Save Game]
sg_rc [Save Game]
sg_next [Save Game]
sg_tileIdx [Save Game]
growIdx [Processor]
sg_format [Save Game]
_Chars
sg_str [Save Game]
sg_ts_i [Save Game]
stuck_s [Steve]
sg_ts_c [Save Game]
cost_uppercase [Save Game]
RCOST_sg [Save Game]
_ClearHarvestIdx
digTile [Cursor]
g_IsFlat [Generator]
_WaterLevel [Generator]
_lsy
ofy_p [Mob]
dur_iv [gui_invrow]
doJump [Steve]
waterHeight [Steve]
onLadder [Steve]
onFloor [Steve]
IsFlyMode [Steve]
jumpHeld [Steve]
lastJumpPress [Steve]
InvID [gui_invrow]
_Time
pr_dist [Processor]
lx [Steve]
ly [Steve]
_ArmFrame
i_ii [tiles]
s_ibt [Steve]
buttonID [Splash_select]
buttonSel [Splash_select]
buttonMax [Splash_select]
nxtSel [Splash_select]
g_worldSize [Generator]
endSpeak [Steves Head]
BowPull [Cursor]
StuckIn [tiles]
t_ilumTmp [Tiles]
_SpriteCount
g_tyy [Generator]
LastY [Generator]
_SteveLight
light [Steves Head]
pr_hl_idx [Processor]
InvPosID [gui_invrow]
siIdx [gui_invrow]
InvIDFrom [gui_invrow]
InvIDTo [gui_invrow]
offset [Steves Head]
BackArm [Steve Arm]
offset [Steve Arm]
frx [Mob]
fry [Mob]
dist [Mob]
_NextSpawn
newTime [Commands]
LastArmour [Armor]
_DefenseMul
DefensePoints [Armor]
_DamageArmor
dur [Armor]
saturation [Processor]
data3 [Cursor]
destX [gui_invsel]
_Lighting?
__lastSky
_RandomSeed
_RandIdx
lastrand [Pseudorandom Cycle]
break [Save Game]
_ScrX
savIdx [Save Game]
Previous Chunk [Save Game]
LightE [Processor]
LightS [Processor]
LightW [Processor]
LightN [Processor]
_respawnSeed
BMUL [Generator]
vmul [Generator]
voff [Generator]
gt_i [Processor]
t [gui_invrow]
biomeType [Generator]
savChkIdx [Save Game]
chunkStart [Save Game]
hitReach [Cursor]
_lsx
_GEN_VERSION
_CHUNK_SEED
_fcount
Get Direction? [Mob]
tAct [Steve]
pr_tool [Processor]
total_g [Processor]
_REFSIZE
_XRAY
drop_item [gui_invrow]
_HeldInvID
showFlyMode [Menu2]
isBlock_y [Steve]
_TimeReal
_MaxHarvest
MobCount
_MaxMobsBad
_MaxMobs
i [Commands]
_Speak
token [Commands]
_Locked
KeyDelay
lastWalkStep [Steve]
lArm [Cursor]
lArmTick [Cursor]
lastArmSoundTick [Cursor]
_Sound
_KeyDelayTrick
break [Commands]
water Tile ID [Generator]
_tickTime
bringToLife [Processor]
PortalTime [Steve]
_Creative?
_NextSelID
track [Generator]
_y
MDOff [Mob]
_HeldC
_ToolTipID
_ToolTipWait
_ForceDelay
Allegiance [Mob]
_Mob100
_MDMUL
_BACKGROUND
break [Processor]
_LastDir
LoadingChunk [Save Game]
throttle
sg_type [Save Game]
sg_i [Save Game]
_BiomeID
ix [gui_invrow]
ix2 [gui_invrow]
_Hunger
_Health_s
_FoodSaturation
DEV_CREATE [Save Game]
_Mode
_FAST
_ticks
_Skin
BackLeg [Steve Legs2]
_WalkFrame
_x
_GLight
Weather Type [snow]
w sx [snow]
w sy [snow]
x [snow]
y [snow]
w dir [snow]
weather time [snow]
_sx [Steve]
_sy [Steve]
_DEBUG
FPS
_AirLevel [Steve]
show [Tiles]
isBlock_pr [Processor]
LoadingChunk [Processor]
_loot
/give
_Numseed
mb_dist [Mob]
data [Mob]
lastHealth [Health2]
_GoldHealth
_NormHealth
l [GappleHealth]
lastHealth [Armor]
d [tiles]
Current World [Save Game]
_Vines
offset_ii [tiles]
randval [Pseudorandom Cycle]
_Creative Indent
bmatch [gui_invrow]
ecb [Save Game]
_world name [Save Game]
Setting ID [Sprite1]
_SHOWCURSOR
_Biome_Tints
composter_down [Cursor]
_gold-count [tiles]
_CurrentVillagerTrade
_ItemTrading
sc [gui_invrow]
b [tiles]
Dye 1 [Tickboxes]
Dye 2 [Tickboxes]
duplication var [Villager Trades]
a [tiles]
isfull? [tiles]
列表
_SAVE_LIST [Save Game]
_Light2 [Generator]
_NextHarvest [Generator]
altitude [Generator]
tree [Generator]
Rand [Generator]
BIOME_DATA [Generator]
RNDStack [Generator]
Caverns [Generator]
Assets [Processor]
sequence [Pseudorandom Cycle]
MobPool [Mob]
spwn_Idxs [Mob]
_TempStore [gui_invrow]
bobY [Steves Head]
Counts [Save Game]
SaveChunks [Save Game]
Slice [Save Game]
Level Presets [Save Game]
Example Words [Save Game]
FULL_HACK [Save Game]
_Level
_LevelRef
_RefData
_RefPool
_Grow
_Light
_BLOCK_DATA
_LightMod
_Gamma
_Harvest
_Inv
_Recipes
_InvPos
_GUI_pos
_Inside
_Mob
_FOOD_DATA
_Explode
_MobSpawn
_Menu
_GrowTime
_RANDOM
_LCopy
DEBUG
_MOB_DATA
_CHEST_LOOT
_SAVE_LIST [Generator]
extra data [tiles]
_CREATIVE_DATA
biomes [Commands]
SAVE GAME
CHANGELOG
Composter Data [Cursor]
Furnace_Data [Processor]
Craft_Shapeless [gui_invrow]
Colour Dyes [Tickboxes]
TradMenu [Villager Trades]
sniffable [Mob]
角色
1
Stage
造型
背景1
backdrop1
backdrop3
backdrop4
backdrop5
backdrop2
backdrop8
backdrop10
声音
啵
代码
当 绿旗 被点击
换成 在 2 和 4 之间取随机数 背景
当接收到 go
换成 backdrop1 背景
当接收到 paused
角色1
造型
造型1
造型2
声音
喵
Minecraft-C418
代码
当 绿旗 被点击
隐藏
重复执行
播放声音 Minecraft-C418 等待播完
Blank
Generator
Processor
Steve Arm
Steve
Steve Legs
Steves Head
Block
Cursor
gui_invrow
gui_invsel
Arrow Progress
Smelt Progress
Mob
Health
GappleHealth
Oxygen
Armor
Hunger
selected
CreativeOverlay
Menu1
Splash_select
Menu2
Save Game
Commands
Pseudorandom Cycle
Stage Sprite
snow
arrows
Tickboxes
Villager Trades
角色2