这家伙很懒,什么都没写下...
这家伙很懒,什么都没写下...
变量
my x [background]
Player Y
lsx
lsy
tileIdx [Editor]
typ [Level]
tIdx [Editor]
tile [Player]
tileIdx [Player]
solid [Player]
t [Player]
ny [Player]
x [Particles]
y [Particles]
sx [Particles]
sy [Particles]
typ [Particles]
siz [Particles]
sx [Player]
Editor [Editor]
brush [Editor]
my x [Level]
my y [Level]
brush y [Editor]
brush x [Editor]
realBrush [Editor]
brush Idx [Editor]
tileAt [Editor]
t [Editor]
w [Editor]
h [Editor]
ww [Editor]
hh [Editor]
spike [Player]
frame [Player]
twwhh [Editor]
Scroll Y
vis [Floor]
vis [Level]
bright
my bright [background]
Mode
JumpPress [Player]
Stars#
Jump [Player]
sy [Player]
die [Player]
Shake Y [Player]
Player X
Scroll X
Points
count [CloudScore]
云变量 Cloud List
nextSecond [Player]
Coins [Player]
id [Jump Particles]
ticker
Level # [Editor]
levelStr [Editor]
tokIdx [Editor]
token [Editor]
tileIdx [Level]
linkID [Level]
level [menu]
nx [menu]
mouseDown [menu]
Background [Player]
max x [Player]
ending [End]
Saving [CloudScore]
云变量 Cloud List 2
flyZone [Floor Glow]
fade [Crossfade]
keyDown [menu]
overRideLag [Player]
ofx [menu]
BounceIdx [Player]
云变量 Cloud List 3
author [Editor]
Levels By [Player]
FPS [Player]
Score
Your Best
Quality
列表
Save [Editor]
out [Editor]
temp [CloudScore]
scores [CloudScore]
users [CloudScore]
Collect [Player]
Level
TileType
sprLink
sprPool
High Score Table [CloudScore]
角色
Stage
造型
背景1
blue1
blue2
purple
pink
pink2
red
yellow
green
声音
啵
level1
level2
level3
explode_11.mp3
代码
当接收到 tick
如果 (背景编号 = Player 的 Background) 不成立 那么
换成 Player 的 Background 背景
如果 ({my bright} = {bright}) 不成立 那么
将 亮度 特效设定为 {bright}
将 {my bright} 设为 {bright}
当接收到 reset level
计时器归零
停止所有声音
当接收到 init
将音量设为 0%
播放声音 level1
等待 0.5 秒
停止所有声音
将音量设为 100%
当接收到 start music
播放声音 连接 level 和 Editor 的 Level #
当接收到 die
停止所有声音
播放声音 explode_11.mp3
角色1
Blank
Player
background
Level
Particles
Particles2
Jump Particles
Floor
Floor Glow
left fade
Stars
End
curtain
menu
Editor
CloudScore
Crossfade