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变量
P1_Jumps [Map]
P1_Character [Map]
P1_Y [Map]
P1_State [Map]
P1_Temp_ComboPoints [Map]
P1_ComboPoints [Map]
P2_Y [Map]
P2_X [Map]
P1_Knockbonus [Map]
P2_Knockbonus [Map]
P1_X [Map]
P1_SpinType [Map]
P2_SpinType [Map]
P1_AttackType [Map]
P2_Jumps [Map]
P2_State [Map]
P2_Temp_ComboPoints [Map]
P2_ComboPoints [Map]
P2_AttackType [Map]
P2_Character [Map]
P1_SP1_Direction [Map]
P2_SP1_Direction [Map]
StageSize [Map]
MapDefault_X
P1_PlatformCheck
P2_PlatformCheck
Map
MapDefault_Y
TempButtonPressed
P1_Shield_Size
Xavier_SP3_ON?
P2_Shield_Size
P2_Invincible?
DynamicMap?
SettingsPage
P2_Life
P1_Life
StockLife?
MusicOn?
CreditsPage
MenuPicture
MenuType?
P1_CharacterName
IsParticle? [P2_Particles]
IsParticle? [P1_Particles]
SnowballProjectile_Y [P1_Snowman_SP1]
IsProjectile? [P1_Snowman_SP1]
Local_CloudCounter [P1_Snowman_SP2]
Local_Snowman_Y [P1_Snowman_SP3]
Local_Snowman_Jumps [P1_Snowman_SP3]
Local_Snowman_X [P1_Snowman_SP3]
Local_Snowman_CostumeCounter [P1_Snowman_SP3]
IsProjectile? [P1_Snowman_SP3]
Local_Snowman_DeathTimer [P1_Snowman_SP3]
Local_SnowballProjectile_Y [P2_Snowman_SP1]
P2_CharSelect_TempValue
P2_CharacterName
Particles?
IsParticle? [P1_Xavier_Particles]
Local_StillInMenu? [SoundButton]
Backup_P2_Character
Local_Snowman_State [P2_Snowman_SP3]
CPU_ModeActive?
CPU_CloneAmount
Local_IsClone? [Dump]
P1_Invincible?
Script_IsClone? [P1_Knight_SP2]
Script_IsClone? [P2_Knight_SP2]
列表
Self_P2_SP1_MapMovement [P2_Lizard_SP1]
Self_P1_SP1_MapMovement [P1_Lizard_SP1]
Local_PlayerPositionX [Map]
MapMovement
MapMovement2
PlayerPositions
CUSTOMKEYS
DEFAULT_CUSTOMKEYS
P1_KnightSP2Coordinates
P2_KnightSP2Coordinates
ItemSettings
角色
Stage
造型
背景1
Map0_Vector
Map1_Vector
Map2_Vector
Map3_Vector
PickCharBG
PracticeBG
backdrop3
Glue
Map0_Bitmap
Map2
Map1
声音
啵
代码
当 绿旗 被点击
将 {P2_Knockbonus} 设为 1
将 {P1_Knockbonus} 设为 1
将 {CPU_ModeActive?} 设为 0
当 绿旗 被点击
重复执行
如果 ({P1_Y} < -8) 那么
如果 ({P1_State} = 3) 不成立 那么
将 {P1_Y} 设为 -8
如果 ({P2_Y} < -8) 那么
如果 ({P2_State} = 3) 不成立 那么
将 {P2_Y} 设为 -8
当按下 x 键
如果 (用户名 = Apfellord) 那么
广播 p1_damage
广播 p2_damage
当按下 c 键
如果 ((用户名 = Apfellord) 与 ({MenuType?} = 5)) 那么
将 {CPU_ModeActive?} 设为 1
当接收到 menuchange
如果 ({MenuType?} = 4) 那么
换成 PickCharBG 造型
如果 ({MenuType?} = 5) 那么
换成 PracticeBG 造型
当接收到 gamestart
将 {P1_SP1_Direction} 设为 0
如果 ({P2_Character} = 0) 那么
将 {P1_Life} 设为 777
将 {P2_Life} 设为 777
否则
将 {P1_Life} 设为 {StockLife?}
将 {P2_Life} 设为 {StockLife?}
将 {P1_Invincible?} 设为 0
将 {P2_Invincible?} 设为 0
如果 ({Map} = 0) 那么
换成 Map0_Vector 背景
否则
如果 ({Map} = 1) 那么
换成 Map1_Vector 背景
否则
如果 ({Map} = 2) 那么
换成 Map2 背景
否则
如果 ({Map} = 3) 那么
换成 Map3_Vector 背景
否则
换成 Glue 背景
如果 ({P1_Character} = 1) 那么
将 {P1_CharacterName} 设为 Shadow
如果 ({P1_Character} = 2) 那么
将 {P1_CharacterName} 设为 Lizard
如果 ({P1_Character} = 3) 那么
将 {P1_CharacterName} 设为 Knight
如果 ({P1_Character} = 4) 那么
将 {P1_CharacterName} 设为 Xavier
如果 ({P1_Character} = 5) 那么
将 {P1_CharacterName} 设为 Snowman
如果 ({P2_Character} = 0) 那么
将 {P2_CharacterName} 设为 Sandbag
如果 ({P2_Character} = 1) 那么
将 {P2_CharacterName} 设为 Shadow
如果 ({P2_Character} = 2) 那么
将 {P2_CharacterName} 设为 Lizard
如果 ({P2_Character} = 3) 那么
将 {P2_CharacterName} 设为 Knight
如果 ({P2_Character} = 4) 那么
将 {P2_CharacterName} 设为 Xavier
如果 ({P2_Character} = 5) 那么
将 {P2_CharacterName} 设为 Snowman
当接收到 p2_dead
如果 ({P1_Life} < 1) 不成立 那么
将 {P2_Life} 增加 -1
如果 ({P2_Life} < 1) 那么
等待 按下 空格 键?
将 {MenuType?} 设为 0
广播 menuchange
当接收到 p1_dead
如果 ({P2_Life} < 1) 不成立 那么
将 {P1_Life} 增加 -1
如果 ({P1_Life} < 1) 那么
等待 按下 空格 键?
将 {MenuType?} 设为 0
广播 menuchange
角色1
P1_Shadow
P1_Shadow_SP0
P1_Shadow_SP1
P1_Shadow_SP2
P1_Shadow_SP3
P1_Lizard
P1_Lizard_SP0
P1_Lizard_SP1
P1_Lizard_SP2
P1_Lizard_SP3
P1_Knight
P1_Knight_SP0
P1_Knight_SP1
P1_Knight_SP2
P1_Knight_SP3
P1_Xavier
P1_Xavier_SP0
P1_Xavier_SP1
P1_Xavier_SP2
P1_Xavier_SP3
P1_Xavier_Hitbox
P1_Xavier_Particles
P1_Snowman
P1_Snowman_SP0
P1_Snowman_SP1
P1_Snowman_SP2
P1_Snowman_SP3
P2_Shadow
P2_Shadow_SP0
P2_Shadow_SP1
P2_Shadow_SP2
P2_Shadow_SP3
P2_Lizard
P2_Lizard_SP0
P2_Lizard_SP1
P2_Lizard_SP2
P2_Lizard_SP3
P2_Knight
P2_Knight_SP0
P2_Knight_SP1
P2_Knight_SP2
P2_Knight_SP3
P2_Xavier
P2_Xavier_SP0
P2_Xavier_SP1
P2_Xavier_SP2
P2_Xavier_SP3
P2_Xavier_Hitbox
P2_Xavier_Particles
P2_Snowman
P2_Snowman_SP0
P2_Snowman_SP1
P2_Snowman_SP2
P2_Snowman_SP3
P2_Sandbag
P1_Shield
P2_Shield
P1_Display
P1_Percent
P2_Display
P2_Percent
Map
Map3_Water
ComboText
P1_ComboFrame
P2_ComboFrame
P1_ComboBar
P2_ComboBar
DeathSparks
DeathFlame
P1_Particles
P2_Particles
P1_Health
Button1
Button2
Button3
MenuBackground
NameOfTheGame
MenuPicture
MapSelect_Pics
MapSelect_Border
Sprite1
Red_CharSelect
Red_Left
Red_Right
Blue_CharSelect
Blue_Left
Blue_Right
CharacterNames
CustomKeys
Keys_Background
SettingsButtons
Character_Info
SoundButton
InfoButton
MusicInfo
Ready_Cutscene
Win_Cutscene
Version
Thumbnail
Dump
Figur1
MenuBackground2