指导教师
操作说明
⚠️1700+ ASSETS⚠️
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✋PLEASE DO NOT COMPLAIN ABOUT THE GRAY SQUARES
WITH QUESTION MARKS AND THE SLOW LOADING!
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⏩MARCH 31ST ✨29TH ON TRENDING! THANKS!✨
⚠️NOT RESTRICTING SCRATCH VERSION⚠️
THE TEXT DOESN'T SPAWN WELL IN SOME LEVELS. IT DOESN'T AFFECT THE GAMEPLAY, BUT IF YOU WANT ALL OF THE TEXTS SPAWNED, PLEASE USE TURBOWARP.⬇️
LINK:
HTTPS://TURBOWARP.ORG/955019703?CLONES=INFINITY
⚒️MESSAGE:
AFTER 8 MONTHS OF CREATION, SUPER MARIO INNOVATION IS FINALLY RELEASED! THIS PROJECT IS MY LARGEST PROJECT SO FAR, WITH 55 MOONS TO GRAB! YES, IT DOES HAVE SOME GLICHES THAT I WASN'T ABLE TO FIX, BUT IN MY OPINION, I THINK I IMPROVED MASSIVELY THROUGHOUT THE PAST FEW MONTHES! THIS IS MADE WITH ALL MY POWER, SO PLEASE TELL ME WHAT YOU THINK IN THE COMMENT SECTION DOWN BELOW! FINALLY, THANKS FOR ALL YOUR SUPPORT YOU GAVE ME UNTIL THIS TIME! PLEASE ENJOY MY GAME!
⚡️CREDITS:
CODING:
@SHOOTINGMETEOR8471
@DUCKGOOSE9254
@NIGHTCAT28
@GRAYFORZ24682
@BILLYBOT21
@KING8766
ART:
@SHOOTINGMETEOR8471
@DUCKGOOSE9254
@LUIGIARTIST65
PHOTOMANIA
INSPIRATION AND IDEAS:
@DUCKGOOSE9254, @BRAD-GAMES, @NIGHTCAT28,
@_MEOW-GOBO_, NINTENDO,
@XOXOCOCOA, @YOLXAVIKK2, @IPHONE400000, @YASUYASU64,
@ENGINEERHERO, @SHIELDROY
SOUND EFFECTS:
@DUCKGOOSE9254
MUSIC:
☘️INTRO - SUPER MARIO GALAXY "FILE SELECT"
REMIX
☘️CUTSCENE - SUPER MARIO GALAXY "LUMA"
REMIX
☘️TITLE SCREEN - SUPER MARIO ODYSSEY (CASCADE KINGDOM)
REMIX
☘️MENU THEME - PAPER MARIO ORIGAMI KING "TITLE SCREEN"
PIANO COVER
☘️WORLD MAP - SUPER MARIO GALAXY 2 "WORLD MAP"
REMIX
☘️GREEN GRASS FALLS - SUPER MARIO GALAXY "GUSTY GARDEN GALAXY"
REMIX
☘️SNOW FALL PEAKS - SUPER MARIO ODYSSEY "SHIVERIA TOWN"
REMIX
☘️EXTRA LEVELS 1 - SUPER MARIO ODYSSEY "LAKE KINGDOM"
REMIX
☘️EXTRA LEVELS 2 - NEW SUPER MARIO BROS. WII "WORLD 6 MAP"
REMIX
☘️POISON GREENWOOD - SUPER MARIO ODYSSEY "STEAM GARDENS"
REMIX
☘️SHY GUY VILLAGE - PAPER MARIO THE ORIGAMI KING "SHOGUN STUDIOS"
REMIX
☘️STAR FRUIT GARDEN - N
备注与谢志
https://scratch.mit.edu/projects/955019703/
开发日志
变量
PAUSE
EXIT
FLASH
CROUCHING
SPIN JUMP
CAMERA
SHOW HUD?
GROUND POUND
WATER
POWER UP
CUTSCENE
INTRO SKIP
LEVEL
SCROLL X
SCROLL Y
LIVES
STARBITS
TICK
PETEY PIRANHA ON SCREEN
PRESS SPACE - ENTER
BOWSER ON SCREEN
KEY WALK
FRAMES GROUNDPOUND
FIRE
COINS
50 COIN MOON GOT
-x [Water]
-y [Water]
-c1 [Water]
-frame [Water]
-touch [Water]
-id [Water]
-costume [Water]
-x [Background]
-y [Background]
-clone id [Background]
TOUCHING PIPE
-x [Doors]
-y [Doors]
SECTION LEVEL
WHERE MARIO
-ev1 [Doors]
-ev2 [Doors]
-clone id [Doors]
-where mario [Doors]
-can move [Doors]
LEVEL CHANGE
SECTION CHANGE
MUSIC REQUEST
FIRE SPAWN
-x [Solid Objects]
-y [Solid Objects]
-ev1 [Solid Objects]
-ev2 [Solid Objects]
-frame [Solid Objects]
-c1 [Solid Objects]
-clone id [Solid Objects]
-touched [Solid Objects]
EFFECTS
-dir of movement [Solid Objects]
PLATFORM MOVEMENT - LR A
MOON COLLECTED
-can move [Solid Objects]
-x [NPC's]
-y [NPC's]
PRESS SPACE - TALK
-c1 [NPC's]
-frame [NPC's]
TEXT NPC 1
TEXT NPC 2
-bowser [text]
TEXT
TALKING
TEXT BOX
VOLUME
-clone id [Counters]
-digits [Counters]
MOONS
PLATFORM MOVEMENT - UD A
PLATFORM MOVEMENT - LR B
-sy [Particles]
-clone id [Buttons]
-x [Buttons]
-y [Buttons]
-turn speed [Buttons]
ACTIVATE BUTTON?
DIFFICULTY
MENU
LOAD
SCENE NUMBER
-clone id [Credits]
-clone id [Volume]
SAVE X
C2
SAVE CODE
-encoded [Save Manager]
-i [Save Manager]
-tile [Save Manager]
-length [Save Manager]
C1
-read index [Save Manager]
-letter [Save Manager]
-value [Save Manager]
PLATFORM MOVEMENT - UD B
-fire ball disappear [Fire Ball]
ROTATE_2
-frame [Petey Piranha]
-state [Petey Piranha]
PETEY PIRANHA HP
-x [Petey Piranha]
-y [Petey Piranha]
-can move [Petey Piranha]
-petey piranha [Text]
-can damage [Petey Piranha]
PETEY PIRANHA DEFEATED
-walk frames [Petey Piranha]
-clone id [Petey Piranha]
SPECIAL EFFECTS
MOONS TAKEN - PAUSE
-check moons [Text]
PLATFORM MOVEMENT - UD C
ROTATE_3
PLATFORM MOVEMENT - LR D
KING BOO ON SCREEN
KING BOO HP
KING BOO DEFEATED
-king boo [Text]
-x [King Boo]
-clone id [King Boo]
-y [King Boo]
BOWSER HP
BOWSER DEFEATED
-yv [Bowser]
-y [Bowser]
-sx [Bowser]
-state [Bowser]
-x [Bowser]
-bob-omb throw value [Bowser]
-defeat y [Bowser]
-frame [Rain]
-x [Player]
-y [Player]
STORY PAGE NUMBER
BOSSES BEATEN
-c1 [Achievement Manager]
EXTRA LEVELS
-c2 [Achievement Manager]
-clone id [Options]
列表
Non Solid Objects
Solid Objects
Use
Pipes
Collected Moons
Red Toad
Green Toad
Blue Toad
Purple Toad
Control Mapping
Valid Characters
All Letters
Moon ID
Level 1 NPC's
Save Code
Yellow Toad
Level 2 NPC's
Level 3 NPC's
Level 4 NPC's
Level 5 NPC's
Liquid Level
Bowser Fight Costume Positioning
Achievements
-boss moon list [Achievement Manager]
-extra level list [Achievement Manager]
Achievement Names
-walk costume [Player]
角色
Stage
造型
背景1
0
1
2
3
4
5
6
7
8
9
10
Title Screen
Credits
Credits 2
Story
声音
啵
代码
当接收到 Green Flag
如果 {Collected Moons} 包含 1 ? 那么
将 {MENU} 设为 Menu
否则
将 {MENU} 设为
将 {LEVEL} 设为 0
换成 Title Screen 背景
当接收到 SM8471 Intro End
如果 (({DIFFICULTY} = Normal) 或 ({DIFFICULTY} = Speedrun)) 那么
将 {LIVES} 设为 5
否则
如果 ({DIFFICULTY} = Hard) 那么
将 {LIVES} 设为 3
否则
将 {LIVES} 设为 1
当接收到 Credits Start
换成 Credits 背景
停止 该角色的其他脚本
当接收到 Tick - Never Stop in Game
换成 {LEVEL} 背景
当接收到 Back to Menu
等待 2 秒
停止 该角色的其他脚本
换成 Title Screen 背景
当接收到 Story Cutscene
换成 Story 背景
广播 Story Music
停止 该角色的其他脚本
当接收到 Play Game
重复执行
广播 Tick - Never Stop in Game
当接收到 Reset - SM8471 Intro
换成 Title Screen 背景
停止 该角色的其他脚本
角色1
Blank
Player
Level
Foreground
Top Sensor
Bottom Sensor
Controls
Solid Objects
Non Solid Objects
Generate
Water
Fire Ball
Pipe
Pipe Player
Semi-Solids
Doors
Music
Background
Press Space - Enter
Pause
You Got a Moon!
NPC's
Course Intro
Text
Text Box
Hud
Press Space - Talk
Counters
Particles
Fade
Thumbnail
Intro Background
Intro
Menu Background
Logo
Buttons
2024 Hud
Options
Credits
Volume
Player Die
New Assets
Save Manager
Petey Piranha
King Boo
Bowser
Rain
Story
Achievement Manager
Achievement Coins