3D Minecraft

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正在创建积木……
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正在创建积木……
呼唤小猫……
传送Nano……
给Gobo充气 …
准备表情……
还没有人打赏!
最后修改于2024年03月02日

操作说明

按下W键往前走 按下A键往左走 按下S往后走 按下D键往右走 按下空格键跳 鼠标控制方向

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开发日志

扩展

画笔

 

变量

速度

MaxViewWidth

NumScans

Index

ZOffset

PitchOffset

OldTileIndex

TileIndex

NewSize

NewY

OldSize

OldY

DrawWall

y2

MaxViewHeight

ZDeltaBottom

ZDeltaTop

VFOV

y1

z

y

DeltaX

DeltaY

Distance

DoRender

OldPenWidth

OldViewDistance

Spacing [Hud]

BoxCount [Hud]

x [Hud]

IsClone [Box]

y [Hud]

Temp [Hud]

ID [Box]

MouseDown [Hud]

Count

Size [Tables]

SimplexNoise_Result

Simplex_X

Simplex_Y

MapData_Width

MapData_Height

MapData_Depth

MaxPitch

Controls_PlayerX

Controls_PlayerY

Controls_PlayerZ

Controls_PlayerPitch

Controls_PlayerRot

MapData_TotalBlocks

PlayerVelocityZ [Controls]

PlayerVelocityY [Controls]

ZOffset [MapData]

PlayerWidth [Controls]

ZOffset [Controls]

Hud_X

Hud_Y

Hud_Type

Hud_Done

Hud_BlockHighlighted

Hud_BlockSelected

Renderer_HalfViewWidth

wrapped b [MapData]

High Detail

View Distance

Visible [Sprite2]

Settings_Visible

Generate_Percent

State [MapData]

MapData_Ready

FOV

PlaneX [Sprite2]

PlaneY [Sprite2]

DirX [Sprite2]

DirY [Sprite2]

ScreenWidth [Sprite2]

ScreenHeight [Sprite2]

CameraX [Settings]

X [Sprite2]

XStep [Sprite2]

NumRays [Sprite2]

W [Sprite2]

RayDirX [Sprite2]

RayDirY [Sprite2]

MapX [Sprite2]

MapY [Sprite2]

DeltaDistX [Sprite2]

DeltaDistY [Sprite2]

StepX [Sprite2]

StepY [Sprite2]

SideDistX [Sprite2]

SideDistY [Sprite2]

Side [Sprite2]

PerpWallDist [Sprite2]

LineHeight [Sprite2]

WallHeight [Sprite2]

WallX [Sprite2]

StartMapX [Sprite2]

StartMapY [Sprite2]

PosX [Sprite2]

PosY [Sprite2]

TotalIndex [Renderer]

y [Sprite2]

HeightOffset [Sprite2]

Count [Sprite2]

y1 [Sprite2]

y2 [Sprite2]

MapLayerOffset [Sprite2]

zIndex [Sprite2]

PitchOffset [Sprite2]

TileCount [Sprite2]

FPS [Settings]

Show FPS

PlayerSpeed [Controls]

Speed [Controls]

RotSpeed [Controls]

IndexOffsetX [Sprite2]

IndexOffsetY [Sprite2]

StepOffsetX [Sprite2]

StepOffsetY [Sprite2]

DeltaZ [Controls]

TileIndex [Renderer]

TileIndexDeltaY [Sprite2]

SizeIndex [Tables]

y3 [Sprite2]

y4 [Sprite2]

TempLineHeight [Sprite2]

MouseLookDeadSize [Controls]

MouseLookStarted [Controls]

BarWidth [Loading]

ZPressed [Controls]

MouseLookEnabled [Controls]

MouseLookSpeed [Controls]

Timer [OKButton]

Running [Renderer]

DepthString [Renderer]

OldPerpWallDist [Renderer]

x [ObjectsRenderer]

y [ObjectsRenderer]

z [ObjectsRenderer]

LX [ObjectsRenderer]

LY [ObjectsRenderer]

LZ [ObjectsRenderer]

SX [ObjectsRenderer]

SY [ObjectsRenderer]

Distance [ObjectsRenderer]

OneOverDistance [ObjectsRenderer]

CosRotation [ObjectsRenderer]

SinRotation [ObjectsRenderer]

Visible [ObjectsRenderer]

Index [ObjectsRenderer]

IntToChar [Tables]

Index [Tables]

Test [Tables]

DepthRay [Renderer]

DepthRay [ObjectsRenderer]

TY [ObjectsRenderer]

XStep [ObjectsRenderer]

Test [ObjectsRenderer]

Test2 [ObjectsRenderer]

RY [ObjectsRenderer]

RX [ObjectsRenderer]

Objects_AddType

Objects_AddX

Objects_AddY

Objects_AddZ

Index [ObjectManager]

NewString [ObjectManager]

ObjectUID [ObjectManager]

TempUID [ObjectManager]

ObjectIndex [Renderer]

ObjectString [Renderer]

ObjectUID [Renderer]

OldTileIndex [Renderer]

Z [ObjectManager]

TempIndex [ObjectManager]

ObjectIndex [ObjectsRenderer]

curr [Tables]

StringToArray

ObjectUID [ObjectsRenderer]

FOVScaler [ObjectsRenderer]

Type [ObjectManager]

Attempts [ObjectManager]

ColumnIndex [ObjectManager]

Width [ObjectsRenderer]

Height [ObjectsRenderer]

NumCostumes [ObjectsRenderer]

Highest [MapData]

Found [MapData]

Object_RemoveUID

TempString [ObjectManager]

StringIndex [ObjectManager]

Objects_RemovePassiveIndex

RemoveIndex [ObjectManager]

UIDChar [ObjectManager]

ObjectGrass

ObjectTorch

ObjectFlower1

ObjectFlower2

Controls_MousePitch

Controls_MouseRot

Controls_MaxMousePitch [Controls]

Controls_MaxMouseRot [Controls]

Controls_KeyboardPitch [Controls]

Controls_KeyboardRot [Controls]

Controls_RayHitSide

Controls_RayHitBlock

Controls_RayHitX

Controls_RayHitY

Controls_RayHitZ

Controls_FinalRayHitBlock

FinalBlockType

FOVScaler [Cursor]

Index [Cursor]

Image_Size

Debug_A

Debug_B

Debug_C

Debug_D

Controls_TestRayHit

BlockScale [Settings]

 

列表

BoxTypes [Hud]

MapData_Maze

MapData_LowestBlock

MapData_HighestBlock

MapData_ActiveWalls

MapData_ActiveTop

MapData_ActiveBottom

table [MapData]

Lighting [MapData]

LightLevels [MapData]

TopColoursR [MapData]

TopColoursG [MapData]

TopColoursB [MapData]

WallColoursB [MapData]

gradient a [MapData]

gradient b [MapData]

OriginalSizes [Tables]

WallImageSize

WallImageIndex

DepthList

DepthRay [ObjectsRenderer]

IntToChar

ObjectManager_Objects

ObjectsType

ObjectsX

ObjectsY

ObjectsUID

ObjectsZ

ObjectsSeen

StringToArray

ObjectsColumns

ObjectWidths

ObjectHeights

Vertices [Cursor]

VertexData [Cursor]

ScreenCoords [Cursor]

IndexData [Cursor]

 

角色

123

 

Stage

造型

背景1

Background

background1

 

声音

pop

 

角色1

 

角色2

 

角色3

 

角色4

 

角色5

 

Loading

 

Block Button

 

Hud

 

Tables

 

MapData

 

Controls

 

SettingsBackground

 

Settings

 

BlockRenderer

 

OKButton

 

ObjectsRenderer

 

ObjectManager

 

SkyRenderer

 

Main

 

Cursor