这家伙很懒,什么都没写下...
扩展
画笔
变量
MaxViewWidth
NumScans
Index
ZOffset
PitchOffset
OldTileIndex
TileIndex
NewSize
NewY
OldSize
OldY
DrawWall
y2
MaxViewHeight
ZDeltaBottom
ZDeltaTop
VFOV
y1
z
y
DeltaX
DeltaY
Distance
DoRender
OldPenWidth
OldViewDistance
Spacing [Hud]
BoxCount [Hud]
x [Hud]
IsClone [Box]
y [Hud]
Temp [Hud]
ID [Box]
MouseDown [Hud]
Count
Size [Tables]
SimplexNoise_Result
Simplex_X
Simplex_Y
MapData_Width
MapData_Height
MapData_Depth
MaxPitch
Controls_PlayerX
Controls_PlayerY
Controls_PlayerZ
Controls_PlayerPitch
Controls_PlayerRot
MapData_TotalBlocks
PlayerVelocityZ [Controls]
PlayerVelocityY [Controls]
ZOffset [MapData]
PlayerWidth [Controls]
ZOffset [Controls]
Hud_X
Hud_Y
Hud_Type
Hud_Done
Hud_BlockHighlighted
Hud_BlockSelected
Renderer_HalfViewWidth
wrapped b [MapData]
High Detail
View Distance
Visible [Sprite2]
Settings_Visible
Generate_Percent
State [MapData]
MapData_Ready
FOV
PlaneX [Sprite2]
PlaneY [Sprite2]
DirX [Sprite2]
DirY [Sprite2]
ScreenWidth [Sprite2]
ScreenHeight [Sprite2]
CameraX [Settings]
X [Sprite2]
XStep [Sprite2]
NumRays [Sprite2]
W [Sprite2]
RayDirX [Sprite2]
RayDirY [Sprite2]
MapX [Sprite2]
MapY [Sprite2]
DeltaDistX [Sprite2]
DeltaDistY [Sprite2]
StepX [Sprite2]
StepY [Sprite2]
SideDistX [Sprite2]
SideDistY [Sprite2]
Side [Sprite2]
PerpWallDist [Sprite2]
LineHeight [Sprite2]
WallHeight [Sprite2]
WallX [Sprite2]
StartMapX [Sprite2]
StartMapY [Sprite2]
PosX [Sprite2]
PosY [Sprite2]
TotalIndex [Renderer]
y [Sprite2]
HeightOffset [Sprite2]
Count [Sprite2]
y1 [Sprite2]
y2 [Sprite2]
MapLayerOffset [Sprite2]
zIndex [Sprite2]
PitchOffset [Sprite2]
TileCount [Sprite2]
FPS [Settings]
Show FPS
PlayerSpeed [Controls]
Speed [Controls]
RotSpeed [Controls]
IndexOffsetX [Sprite2]
IndexOffsetY [Sprite2]
StepOffsetX [Sprite2]
StepOffsetY [Sprite2]
DeltaZ [Controls]
TileIndex [Renderer]
TileIndexDeltaY [Sprite2]
SizeIndex [Tables]
y3 [Sprite2]
y4 [Sprite2]
TempLineHeight [Sprite2]
MouseLookDeadSize [Controls]
MouseLookStarted [Controls]
BarWidth [Loading]
ZPressed [Controls]
MouseLookEnabled [Controls]
MouseLookSpeed [Controls]
Timer [OKButton]
Running [Renderer]
DepthString [Renderer]
OldPerpWallDist [Renderer]
x [ObjectsRenderer]
y [ObjectsRenderer]
z [ObjectsRenderer]
LX [ObjectsRenderer]
LY [ObjectsRenderer]
LZ [ObjectsRenderer]
SX [ObjectsRenderer]
SY [ObjectsRenderer]
Distance [ObjectsRenderer]
OneOverDistance [ObjectsRenderer]
CosRotation [ObjectsRenderer]
SinRotation [ObjectsRenderer]
Visible [ObjectsRenderer]
Index [ObjectsRenderer]
IntToChar [Tables]
Index [Tables]
Test [Tables]
DepthRay [Renderer]
DepthRay [ObjectsRenderer]
TY [ObjectsRenderer]
XStep [ObjectsRenderer]
Test [ObjectsRenderer]
Test2 [ObjectsRenderer]
RY [ObjectsRenderer]
RX [ObjectsRenderer]
Objects_AddType
Objects_AddX
Objects_AddY
Objects_AddZ
Index [ObjectManager]
NewString [ObjectManager]
ObjectUID [ObjectManager]
TempUID [ObjectManager]
ObjectIndex [Renderer]
ObjectString [Renderer]
ObjectUID [Renderer]
OldTileIndex [Renderer]
Z [ObjectManager]
TempIndex [ObjectManager]
ObjectIndex [ObjectsRenderer]
curr [Tables]
StringToArray
ObjectUID [ObjectsRenderer]
FOVScaler [ObjectsRenderer]
Type [ObjectManager]
Attempts [ObjectManager]
ColumnIndex [ObjectManager]
Width [ObjectsRenderer]
Height [ObjectsRenderer]
NumCostumes [ObjectsRenderer]
Highest [MapData]
Found [MapData]
Object_RemoveUID
TempString [ObjectManager]
StringIndex [ObjectManager]
Objects_RemovePassiveIndex
RemoveIndex [ObjectManager]
UIDChar [ObjectManager]
ObjectGrass
ObjectTorch
ObjectFlower1
ObjectFlower2
Controls_MousePitch
Controls_MouseRot
Controls_MaxMousePitch [Controls]
Controls_MaxMouseRot [Controls]
Controls_KeyboardPitch [Controls]
Controls_KeyboardRot [Controls]
Controls_RayHitSide
Controls_RayHitBlock
Controls_RayHitX
Controls_RayHitY
Controls_RayHitZ
Controls_FinalRayHitBlock
FinalBlockType
FOVScaler [Cursor]
Index [Cursor]
Image_Size
Debug_A
Debug_B
Debug_C
Debug_D
Controls_TestRayHit
BlockScale [Settings]
列表
BoxTypes [Hud]
MapData_Maze
MapData_LowestBlock
MapData_HighestBlock
MapData_ActiveWalls
MapData_ActiveTop
MapData_ActiveBottom
table [MapData]
Lighting [MapData]
LightLevels [MapData]
TopColoursR [MapData]
TopColoursG [MapData]
TopColoursB [MapData]
WallColoursB [MapData]
gradient a [MapData]
gradient b [MapData]
OriginalSizes [Tables]
WallImageSize
WallImageIndex
DepthList
DepthRay [ObjectsRenderer]
IntToChar
ObjectManager_Objects
ObjectsType
ObjectsX
ObjectsY
ObjectsUID
ObjectsZ
ObjectsSeen
StringToArray
ObjectsColumns
ObjectWidths
ObjectHeights
Vertices [Cursor]
VertexData [Cursor]
ScreenCoords [Cursor]
IndexData [Cursor]
角色
Stage
造型
背景1
Background
background1
声音
啵
pop
角色1
Loading
Block Button
Hud
Tables
MapData
Controls
SettingsBackground
Settings
BlockRenderer
OKButton
ObjectsRenderer
ObjectManager
SkyRenderer
Main
Cursor