Minecraft-2D 1.21 24W

中科实验七5班王云淼 男生 智慧豆 Lv. 1
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正在创建积木……
载入角色……
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打赏 1.00
最后修改于2025年02月08日

指导教师

开心豆

Lv. 0

操作说明

这绝对是全工坊最新的我的世界!!!!
希望大家点点赞,打打赏吧!
增加了 我的世界 中几乎所有的地形以及所有的宝箱和遗迹!!
为了高仿正版 我的世界 不同于其他2D版,跳跃只能跳一格
目前暂不支持手机版
因为内存较大,请耐心等待
WASD 移动、跳跃和游泳
左键右键 挖掘或放置方块
E 打开关闭某物
F 吃东西
空格 制作时掉落/拆分多个物品
O 保存当前游戏
P 暂停当前游戏
打开箱子、炉子等:
将鼠标光标放在上面,然后按E
THIS IS DEFINITELY THE LATEST MINECRAFT FROM THE WHOLE 蒸汽工坊!(作者动用2.5年的英语实力进行翻译) !!!!
I HOPE EVERYONE A LITTLE PRAISE, GIVE A REWARD!
ADDED ALMOST ALL THE TERRAIN IN MY WORLD AND ALL THE TREASURE CHESTS AND RUINS!!
IN ORDER TO HIGHLY IMITATE THE AUTHENTIC VERSION OF MY WORLD IS DIFFERENT FROM OTHER 2D VERSIONS, THE JUMP CAN ONLY JUMP ONE SPACE
THE MOBILE VERSION IS CURRENTLY SUPPORTED !!!!
BECAUSE OF THE LARGE MEMORY, PLEASE WAIT PATIENTLY (SUPER! HUGE!)
WASD MOVES, JUMPS AND SWIMS
LEFT AND RIGHT CLICK TO DIG OR PLACE BLOCKS
E TURN SOMETHING ON OR OFF
F EAT
DROP/SPLIT MULTIPLE ITEMS WHILE CRAFTING SPACES
O SAVE THE CURRENT GAME
P PAUSE THE CURRENT GAME
OPEN BOXES, STOVES, ETC. :
PLACE THE MOUSE CURSOR OVER IT AND PRESS E

备注与谢志

转自早期咔哒,加工素材转自小码王
加载速度较慢,请耐心等候
可以做传送门,干龙

开发日志

变量

ix [tiles]

iy [tiles]

x [tiles]

y [tiles]

c [generator]

i [gui_invrow]

y [Generator]

x [Generator]

t [Generator]

t2 [Generator]

custumeWalk [Steve]

isBlock_s [Steve]

tile_s [Steve]

walkFrame [Steve]

dir_s [Steve]

x [Cursor]

y [Cursor]

i_c [cursor]

xx [Cursor]

yy [Cursor]

isBlock_c [Cursor]

tile_c [cursor]

digIdx [cursor]

digTime [Cursor]

digEnd [Cursor]

elapse [blank]

refIdx_c [Cursor]

refIdx_s [Steve]

refTile_s [Steve]

refIt_s [Steve]

y [Processor]

sy [Processor]

checkTile_pr [Processor]

flowDir [Processor]

depth [Processor]

refIdx_g [Generator]

refIdx_pr [Processor]

t_pr [Processor]

canFlow [Processor]

light [Tiles]

SteveNextWalkFrame [Steve]

i_s [Steve]

light [Steve]

inWater [Steve]

onWall [Steve]

data [Cursor]

CloneAsID [tiles]

sx [tiles]

sy [tiles]

lightMod [Tiles]

justPlacedIdx [Cursor]

data2 [Cursor]

baseTile [Processor]

x [Processor]

t2 [Processor]

selIdx [gui_invsel]

count [Cursor]

y2 [inv]

i_iv [gui_invrow]

match [inv]

x [gui_invrow]

y [gui_invrow]

x2 [gui_invrow]

count [Counts]

x [Counts]

y [Counts]

toFront [Counts]

spaceDown [gui_invrow]

count [gui_invrow]

Drop_One [inv]

CraftMul [gui_invrow]

count [generator]

wait [Tiles]

siit [gui_invrow]

_UnderCursor

refIdx_iv [gui_invrow]

seed [Generator]

sand [Generator]

dy [Generator]

_DragSrcID

idx [Arrow Progress]

progress [Arrow Progress]

nxtProgress [Arrow Progress]

progress [Smelt Progress]

nxtProgress [Smelt Progress]

duration [Smelt Progress]

idx [Smelt Progress]

sis_typ [Processor]

changeMode [gui_invrow]

_InsideIdx

_Cursor

maxStack [Tiles]

maxStack [inv]

_MobMul

ID [Mob]

cloneAsID [Mob]

x [Mob]

y [Mob]

dirP [tiles]

tileIdxP [tiles]

isBlockP [Mob]

time [Mob]

sy [Mob]

typP [Mob]

choice [Mob]

i_co [Counts]

t_co [Counts]

i_t [Tiles]

refIdx_t [Tiles]

light_p [Mob]

lightMod_p [Mob]

_LightProb

ii_c [Cursor]

fightIdx [Cursor]

lastX_c [Cursor]

lastY_c [Cursor]

tileIdx_c [cursor]

healthP [blank]

hurtingP [Mob]

wasMode [cursor]

invIdx_c [Cursor]

inWaterP [Mob]

tileP [Mob]

_lsxNeg

fallHeight_s [Steve]

lastHealth [Health]

_respawnIdx

toolTip [cursor]

newTip [Cursor]

lastAir [Oxygen]

t_s [Steve]

l [Health]

healthRegen [steve]

InLava [Steve]

y_g [Generator]

x_g [Generator]

i_g [Generator]

t2_g [Generator]

ss_g [generator]

total_g [Generator]

yy_g [Generator]

xx_g [Generator]

dir_g [Generator]

debug [Generator]

stateP [Mob]

halfY_P [Mob]

_KnockBack

_Survival

idx_p [Mob]

_SpawnArea

_Eating

_FoodMul

_Max_Reach

count_pr [Processor]

flowBase [Processor]

sg_count [Save Game]

sg_tile [Save Game]

sg_encode [Save Game]

SAVED [Save Game]

len [Save Game]

sg_full [Save Game]

sg_n [Save Game]

sg_rc [Save Game]

sg_next [Save Game]

sg_tileIdx [Save Game]

growIdx [Processor]

sg_format [Save Game]

_Chars

sg_str [Save Game]

sg_ts_i [Save Game]

stuck_s [steve]

sg_ts_c [Save Game]

cost_uppercase [Save Game]

RCOST_sg [Save Game]

_ClearHarvestIdx

digTile [Cursor]

g_IsFlat [Generator]

_WaterLevel [Generator]

_lsy

ofy_p [Mob]

dur_iv [gui_invrow]

doJump [Steve]

waterHeight [Steve]

onLadder [Steve]

onFloor [Steve]

IsFlyMode [Steve]

jumpHeld [Steve]

lastJumpPress [Steve]

InvID [gui_invrow]

_Time

pr_dist [Processor]

lx [Steve]

ly [Steve]

_ArmFrame

i_ii [Tiles]

s_ibt [Steve]

buttonID [Splash_select]

buttonSel [Splash_select]

buttonMax [Splash_select]

nxtSel [Splash_select]

g_worldSize [Generator]

endSpeak [Steves Head]

BowPull [cursor]

StuckIn [tiles]

t_tileIdx [tiles]

t_ilumTmp [Tiles]

_SpriteCount

g_tyy [Generator]

LastY [Generator]

_SteveLight

light [Steves Head]

pr_hl_idx [Processor]

InvPosID [gui_invrow]

siIdx [gui_invrow]

InvIDFrom [gui_invrow]

InvIDTo [gui_invrow]

offset [Steves Head]

BackArm [Steve Arm]

offset [Steve Arm]

frx [Mob]

fry [Mob]

dist [Mob]

_NextSpawn

newTime [Commands]

LastArmour [Armor]

_DefenseMul

DefensePoints [Armor]

_DamageArmor

dur [Armor]

saturation [Processor]

data3 [Cursor]

destX [gui_invsel]

_Lighting?

__lastSky

_RandomSeed

_RandIdx

lastrand [Pseudorandom Cycle]

break [Save Game]

_ScrX

savIdx [Save Game]

Previous Chunk [Save Game]

LightE [Processor]

LightS [Processor]

LightW [Processor]

LightN [Processor]

_respawnSeed

BMUL [Generator]

vmul [Generator]

voff [Generator]

gt_i [Processor]

t [gui_invrow]

biomeType [Generator]

savChkIdx [Save Game]

chunkStart [Save Game]

hitReach [Cursor]

_lsx

_GEN_VERSION

_CHUNK_SEED

_fcount

Get Direction? [Mob]

tAct [Steve]

pr_tool [Processor]

total_g [Processor]

_REFSIZE

_XRAY

drop_item [inv]

_HeldInvID

showFlyMode [Menu2]

isBlock_y [Steve]

_TimeReal

_MaxHarvest

MobCount

_MaxMobsBad

_MaxMobs

i [Commands]

_Speak

token [Commands]

_Locked

KeyDelay

lastWalkStep [Steve]

lArm [arw]

lArmTick [Cursor]

lastArmSoundTick [Cursor]

_Sound

_KeyDelayTrick

break [Commands]

water Tile ID [Generator]

_tickTime

bringToLife [Processor]

PortalTime [steve]

_Creative?

_NextSelID

track [Generator]

_y

MDOff [Mob]

_HeldC

_ToolTipID

_ToolTipWait

_ForceDelay

Allegiance [Mob]

_Mob100

_MDMUL

_BACKGROUND

break [Processor]

_LastDir

LoadingChunk [Save Game]

throttle

sg_type [Save Game]

sg_i [Save Game]

_BiomeID

ix [inv]

ix2 [gui_invrow]

_Hunger

_Health_s

_FoodSaturation

DEV_CREATE [Save Game]

_Mode

_FAST

_ticks

_Skin

BackLeg [Steve Legs2]

_WalkFrame

_x

_GLight

Weather Type [snow]

w sx [snow]

w sy [snow]

x [snow]

y [snow]

w dir [snow]

weather time [snow]

_sx [Steve]

_sy [Steve]

_DEBUG

FPS

_AirLevel [Steve]

show [tiles]

Music?

Music value

Holding Totem?

*Time

*Max Heal

*Cooldown

*Regen

Player Speed

Speed time

Wearing Elytra

Using Elytra?

Debug?

Scrolling Hotbar?

Using Shield?

i_z3 [generator]

Haste?

Strenght?

Re gen time

nothin' man

achievement

+ atack damage

+ speed cr

___Strength

___Strength time____

___Water breathing

___Water breathing time___

__Fire rez__

___fire rez time____

Bow pull 2

___FALLDAMAGE

TRADE item id [cursor]

TRADE Choice

___Count for inv [tiles]

___XREPAIR

Updating health [Health]

@Defencepoints

_ScrY

tile_s [cursor]

____Random chest loot [generator]

SPAWN POS

count2

count3

count4

Stronghold spawn?

Spawn pos vanished?

____Dragon spawned?

count6

Count7 [mobs]

Count8 [generator]

Spawn pos2

Count8(2) [generator]

Coral type [generator]

___TM

___TM time

___Speed

___Speed time

_Cave_Size

___generation count [generator]

___CAVE_TYPE

___Generation count2

under steve

___ELYTRA SPEED

___Inside count 1 [e]

___Inside count 2

___Inside count 3

tile_pr [tiles]

___Inside count 4

___Ender chest count 1

___transfer enderchest content?

___Ender chest count 2

_Nether Biome ID

count5

___Block id count1 [tiles]

___ESh1_inside

___ESh8_inside

___ESh3_inside

___ESh2_inside

___ESh4_inside

___ESh5_inside

___ESh6_inside

___ESh7_inside

___TILES count [tiles]

___Tiles Count 2

___Tiles Count 3

___Enchant name 1

___Enchant count 1

___Enchant name 2

___Enchant name 3

___Enchant name 4

Village?

count9

mouse:

___Hopper count 1

___Hopper count 2

___Enchant name 5

durabilaty:

___POISON

___POISON TIME

Add Block count 1 [Add items and blocks]

Add Block count 2

Add Block count 3

Add Block count 4

_Hurt type

Regenspeed

___Enchant name 6

___Enchant count 2

___INV count 2

Under water

___Swim speed

_Heart clone as id

_Heart clone pos X

_Heart clone pos Y

riptide?

riptide move x

riptide move y

achievement 1

___TileIdx

_Processor ref count1

_Processor ref count2

_Processor ref done?

____Drop id mobs

_____Paused

_____Load done

_Cursor Y

_Cursor X

___Block id count4

___Block id count3

___Block id count2

_____eat cooldown

___INV count 1

fire count 1

Weapon reload time

off hand

off hand amount

_________Block suffle count [block suffle]

_______message count

______message done

_____Paused2

_mobscanarea [mobs]

t_s [blank]

spawnposbackup

___Generation count3

___Generation count_size

___Generation count_type

vibration

________Ob_count

___Generation count4

Un boat

cooldown

_Crouch?

SPAWN POS ref

SPAWN POS 2

________Ob_count 2 [processor ref]

________Ob_count 3

________Ob_count 4

________Ob_count 5

Spawn typ?

______DO [mobs]

keep inc

count11

count12

[POTION PROCESSOR]1 [Potions]

Shield cool down

original Y

[POTION TYPE]

[POTION PROCESSOR]2

Hardcore?

Last inv

___Beacon count

Tp X

TpY

potion typ

animate cooldown

___DO?

portal cooldown [steve]

achievement cooldown

show achievement

___generation count5

refIdx_pr [generator]

_crafting guide 1

_crafting guide 2

_crafting guide 3

easycraft?

 

列表

_SAVE_LIST [Save Game]

_Light2 [Generator]

_NextHarvest [Mobs]

altitude [Generator]

tree [cursor]

Rand [generator]

RNDStack [tiles]

Caverns [generator]

Assets [Processor]

sequence [Pseudorandom Cycle]

MobPool [Mob]

spwn_Idxs [tiles]

_TempStore [gui_invrow]

bobY [Steves Head]

Counts [Save Game]

SaveChunks [Save Game]

Slice [Save Game]

Level Presets [Save Game]

Example Words [Save Game]

FULL_HACK [Save Game]

_Level

_LevelRef

_RefData

_RefPool

_Grow

_Light

_BLOCK_DATA

_LightMod

_Gamma

_Harvest

_Inv

_Crafting_Recipes

_InvPos

_GUI_pos

_Inside

_Mob

_FOOD_DATA

_Explode

_MobSpawn

_Menu

_GrowTime

_RANDOM

_LCopy

DEBUG

_MOB_DATA

diamond spawn

mobs spawn choice

Enderchest_inside

Achievements done

_SAVE_LIST [gui_invrow]

_BIOME_DATA [generator]

Effects now data

cactus heigt

Dungeon chest content

Shipwreck loot content

Portal loot

Fortress Loot

_A

End city loot

SilK_ToucH

resave hopper [e]

_Ender_chest_inside

_Enchant list

_ESh8_inside

_ESh1_inside

_ESh2_inside

_ESh3_inside

_ESh4_inside

_ESh5_inside

_ESh6_inside

_ESh7_inside

village house 1 loot

Echant items

_Spawners

_Hoppers

_Hoppers (.temp)

_beacon inside

Block data help 1 [Add items and blocks 1]

Block data help 2 [Add items and blocks 1]

_Enchant name list

Desert pyramid loot

_Lifesteal heath

_Add snow ref list

_Crits

Witch hut spawn area

contents

_Generation ref data

_Generation ref data badlands

offhand

Block suffle

message

_Mob_scan_area

mob count list

Aincent city loot

Check_space

Observer list

_Ores

_POTIONS

_POTION effects

_custom random

_crafting guide

 

角色

Stage

造型

背景1

backdrop1

backdrop2

backdrop3

 

声音

 

代码

当 绿旗 被点击

将 {Music value} 设为 在 1 和 6 之间取随机数

隐藏变量 {_DEBUG}

隐藏变量 {_Sound}

隐藏变量 {_x}

隐藏变量 {_y}

隐藏变量 {SPAWN POS}

隐藏变量 {Village?}

隐藏变量 {durabilaty:}

隐藏变量 {___CAVE_TYPE}

将 {Debug?} 设为 0

隐藏变量 {vibration}

 

当按下 i 键

如果 按下 u 键? 那么

广播 toggle debug

 

当按下 c 键

广播 stop lag

 

当按下 h 键

 

当接收到 chorus fuit

 

当接收到 Change music

如果 ({Music?} = n) 那么

停止所有声音

将 {Music?} 设为 y

否则

停止所有声音

将 {Music?} 设为 n

 

当接收到 toggle debug

如果 ({Debug?} = 0) 那么

将 {_DEBUG} 设为

将 {Debug?} 设为 1

显示变量 {_Sound}

显示变量 {_y}

显示变量 {_x}

显示变量 {_BiomeID}

显示变量 {SPAWN POS}

显示变量 {durabilaty:}

显示变量 {Village?}

显示变量 {_DEBUG}

显示变量 {FPS}

显示变量 {vibration}

否则

将 {Debug?} 设为 0

将 {_DEBUG} 设为 off

隐藏变量 {_Sound}

隐藏变量 {_x}

隐藏变量 {_y}

隐藏变量 {_BiomeID}

隐藏变量 {SPAWN POS}

隐藏变量 {Village?}

隐藏变量 {durabilaty:}

隐藏变量 {FPS}

隐藏变量 {_DEBUG}

隐藏变量 {vibration}

 

当接收到 animate

换成 backdrop1 背景

 

当接收到 animate

 

角色1

 

blank

 

2nd processor

 

generator

 

Processor

 

Steve Arm

 

steve

 

Steve Legs2

 

Steves Head

 

tiles

 

cursor

 

inv

 

a

 

Counts

 

Arrow Progress

 

Smelt Progress

 

mobs

 

health

 

Oxygen

 

Armor

 

Hunger

 

selected

 

CreativeOverlay

 

Menu1

 

Splash_select

 

Menu2

 

Save Game

 

comands

 

Pseudorandom Cycle

 

Stage Sprite

 

snow

 

Achivements

 

effects haste

 

effects strenght

 

effects Strength

 

effects Water breathing

 

effects Water breathing2

 

effects Water breathing3

 

effects speed

 

Link 4

 

heldc dur 4

 

heldc dur 2

 

heldc dur 3

 

heldc dur 1

 

effects speed2

 

Add items and blocks 1

 

fire

 

add items chest loot

 

generate structures-link1

 

generate structures-link2

 

generate structures-link3

 

Add items and blocks 2

 

processor ref

 

Sprite2

 

hearts damage

 

leggings dur 1

 

armor vec

 

armor vec2

 

armor vec3

 

leggings dur 2

 

leggings dur 3

 

Chest dur 1

 

Chest dur 2

 

Chest dur 3

 

Helmet dur 1

 

Helmet dur 2

 

Helmet dur 3

 

Helmet dur 4

 

Chest dur 4

 

leggings dur 4

 

block suffle

 

Sprite1

 

generate structures-link4

 

Test/pre gen

 

link 5

 

Potions

 

Fart bubbles

 

link 6

 

Sprite3

 

tiles too

 

(0.3) 评论 (9)

福建省
7个月 前
好玩 98分 原版MC1.20 加1.21能迭代吗
江苏省
5个月 前
回复:用户45419能
浙江省
7个月 前
太好了
浙江省
7个月 前
6.55 ACE!!!!
https://www.steamcollection.com/project/367452/,试试,绝对好玩
上海
8个月 前
已解决 借个素材,3金币行吗,不够再加
作者 中科实验七5班王云淼 男生 智慧豆 Lv. 1
上海
8个月 前
回复:鼠鼠 包的,谢谢客官
最佳答案
赖邦彦 男生 Lv. 0
浙江省
8个月 前
灌木的判定修改一下
作者 中科实验七5班王云淼 男生 智慧豆 Lv. 1
上海
8个月 前
回复:赖邦彦 在原版MC中也是这样的(悲
赖邦彦 男生 Lv. 0
浙江省
8个月 前
回复:王云氵 布对吧
江苏省
9个月 前
迭代好快啊
福建省
9个月 前
6
上海
12个月 前
能汉化我就打赏5到10点随机数金币
作者 中科实验七5班王云淼 男生 智慧豆 Lv. 1
上海
10个月 前
回复:学霸 my英语每次都只有70几分
上海
1年 前
你也开始转载了?
作者 中科实验七5班王云淼 男生 智慧豆 Lv. 1
上海
1年 前
回复:脉冲UFO 这不算抄袭罢,工坊首发好吧
上海
1年 前
回复:王云淼氵 第二个ba没变homo特有错别字,扣分