都市天际线-Github搬运

复制链接 & 嵌入
链接
复制链接
嵌入网页
复制嵌入代码
进入全屏模式
载入作品
正在创建积木……
载入角色……
载入声音……
加载扩展……
正在创建积木……
呼唤小猫……
传送Nano……
给Gobo充气 …
准备表情……
还没有人打赏!
最后修改于2023年09月16日

操作说明

这家伙很懒,什么都没写下...

备注与谢志

这家伙很懒,什么都没写下...

开发日志

扩展

画笔

 

变量

seconds since 2000 [main]

FPS

cam x

cam y

cam scale

i [roads]

t [roads]

mouse x

mouse y

tool

hovered node [0+]

hovered road [0+]

road step

hovered road t

show bounding boxes?

show road points?

show road connecting lines?

road type

show road vectors?

mouse start x [road data]

mouse start y [road data]

cam start x [main]

cam start y [main]

mouse start x [main]

mouse start y [main]

total len [road render]

i [polylines]

deriv x [polylines]

deriv y [polylines]

t [polylines]

show polylines?

j [road render]

j [polylines]

x2 [polylines]

y2 [polylines]

x1 [polylines]

y1 [polylines]

x3 [polylines]

y3 [polylines]

i [interpolated data]

j [interpolated data]

x1 [interpolated data]

x2 [interpolated data]

x3 [interpolated data]

y1 [interpolated data]

y2 [interpolated data]

y3 [interpolated data]

t [interpolated data]

deriv dist [road render]

spread [road render]

horizontal offset [interpolated data]

lanes [interpolated data]

steps [markings]

transparency [markings]

travelled dist [markings]

target x [markings]

target y [markings]

segment length [markings]

prev pos x [markings]

prev pos y [markings]

end t [markings]

start t [markings]

start t snap [markings]

rendered nodes [road base]

return map [markings]

trim n1 [markings]

trim n2 [markings]

horizontal t [markings]

step [markings]

output [io]

version

~ network 1 [io]

vehicle step

dt

j [io]

diff [io]

show t caps?

return x [road debug render]

return y [road debug render]

i [PTE]

y [PTE]

i [ui]

hovered tool

hover region

actual radius [road debug render]

~ network 2 [io]

~ [io]

end node [branch cache]

j [branch cache]

hovered vehicle [0+]

data URI [svg]

bound -x [svg]

bound -y [svg]

bound +x [svg]

bound +y [svg]

str [svg]

~ network 3 [io]

hovered road type [ui]

x [ui]

y [ui]

markings [ui]

j [ui]

lane x offset [ui]

total lanes [ui]

# ghost selected [ui]

# ghost normal [ui]

width [ui]

road types step

# scale fac [main]

grid snap?

text width [PTE]

tooltip x [PTE]

tooltip y [PTE]

info

road radius

proposed start x [road base]

proposed start y [road base]

# preview steps [road base]

~ network 4 [io]

tool display name [ui]

road 1 [markings]

road 2 [markings]

k [markings]

road 1 dir [markings]

road 2 dir [markings]

road 1 lanes [markings]

road 2 lanes [markings]

road 1 dx [markings]

road 2 dx [markings]

road 2 dy [markings]

road 1 dy [markings]

road 1 marking [markings]

road 2 marking [markings]

startpoint-endpoint dist [markings]

midpoint-ctrlpoint dist [markings]

marking [markings]

grid snap size

mouse grid x

mouse grid y

h [road data]

~ network 5 [io]

road format length [io]

player x [player]

player y [player]

player direction [player]

speed [player]

mode

steering angle [player]

gear change timer [player]

# bg grid size [road base]

t dev [vehicles]

Δt [vehicles]

vehicle dist [vehicles]

other vehicle dist [vehicles]

dist [vehicles]

obstacle distance [vehicles]

str [PTE]

j [player]

hash [player]

# vehicle radius [player]

radius [player]

hash index [vehicles]

show output

save length [io]

* input: forwards/backwards [player]

* input: steering [player]

mouse control? [player]

~ example turbowarp [io]

hovered player vehicle [vehicles]

~ example scratch [io]

first load?

cmd [cmd]

str [cmd]

command [cmd]

subtool

selected prop

hovered prop type [ui]

background

text colour

regenerate? [road data]

x坐标

y坐标

 

列表

roads

road types

nodes

proposed road

road ####

polyline roads

polyline ids

polyline lengths

connected roads [fillets]

intersections

temp roads [fillets]

sorted roads [fillets]

road 1 [fillets]

road 2 [fillets]

sort ref [fillets]

output [io]

vehicles

vehicles ####

ui tool name ids [ui]

destination roads [vehicles]

debug particles

destination road angles [vehicles]

destination lanes lane [vehicles]

destination lanes angles [vehicles]

destination lanes road [vehicles]

destination options [vehicles]

bc1 values

vehicles to delete [vehicles]

svg [svg]

coords [svg]

destination options [branch cache]

bc1 keys

bc1 index

bc1 temp [vehicles]

ui tool name display [ui]

marking type

fillet markings cache

player location hash

destination roads [branch cache]

destination road angles [branch cache]

vehicle points [player]

debug output [vehicles]

player location data

command [cmd]

command list [cmd]

props

prop types [ui]

roads to merge [road data]

 

角色

Stage

造型

背景1

black

darkchecker

grass1

grass2

sand

grey

snow

 

声音

close

 

代码

当接收到 set bg

换成 {background} 背景

如果 (({background} = snow) 或 ({background} = sand)) 那么

将 {text colour} 设为 0

否则

将 {text colour} 设为 16777215

 

角色1

 

thumbnail

 

main

 

road data

 

fillets

 

branch cache

 

road base

 

markings

 

road debug render

 

PTE

 

vehicles

 

ui

 

road types

 

io

 

svg

 

debug particles

 

props

 

player

 

debug

 

traffic sfx

 

horn

 

cmd