这家伙很懒,什么都没写下...
这家伙很懒,什么都没写下...
扩展
画笔
变量
seconds since 2000 [main]
FPS
cam x
cam y
cam scale
i [roads]
t [roads]
mouse x
mouse y
tool
hovered node [0+]
hovered road [0+]
road step
hovered road t
show bounding boxes?
show road points?
show road connecting lines?
road type
show road vectors?
mouse start x [road data]
mouse start y [road data]
cam start x [main]
cam start y [main]
mouse start x [main]
mouse start y [main]
total len [road render]
i [polylines]
deriv x [polylines]
deriv y [polylines]
t [polylines]
show polylines?
j [road render]
j [polylines]
x2 [polylines]
y2 [polylines]
x1 [polylines]
y1 [polylines]
x3 [polylines]
y3 [polylines]
i [interpolated data]
j [interpolated data]
x1 [interpolated data]
x2 [interpolated data]
x3 [interpolated data]
y1 [interpolated data]
y2 [interpolated data]
y3 [interpolated data]
t [interpolated data]
deriv dist [road render]
spread [road render]
horizontal offset [interpolated data]
lanes [interpolated data]
steps [markings]
transparency [markings]
travelled dist [markings]
target x [markings]
target y [markings]
segment length [markings]
prev pos x [markings]
prev pos y [markings]
end t [markings]
start t [markings]
start t snap [markings]
rendered nodes [road base]
return map [markings]
trim n1 [markings]
trim n2 [markings]
horizontal t [markings]
step [markings]
output [io]
version
~ network 1 [io]
vehicle step
dt
j [io]
diff [io]
show t caps?
return x [road debug render]
return y [road debug render]
i [PTE]
y [PTE]
i [ui]
hovered tool
hover region
actual radius [road debug render]
~ network 2 [io]
~ [io]
end node [branch cache]
j [branch cache]
hovered vehicle [0+]
data URI [svg]
bound -x [svg]
bound -y [svg]
bound +x [svg]
bound +y [svg]
str [svg]
~ network 3 [io]
hovered road type [ui]
x [ui]
y [ui]
markings [ui]
j [ui]
lane x offset [ui]
total lanes [ui]
# ghost selected [ui]
# ghost normal [ui]
width [ui]
road types step
# scale fac [main]
grid snap?
text width [PTE]
tooltip x [PTE]
tooltip y [PTE]
info
road radius
proposed start x [road base]
proposed start y [road base]
# preview steps [road base]
~ network 4 [io]
tool display name [ui]
road 1 [markings]
road 2 [markings]
k [markings]
road 1 dir [markings]
road 2 dir [markings]
road 1 lanes [markings]
road 2 lanes [markings]
road 1 dx [markings]
road 2 dx [markings]
road 2 dy [markings]
road 1 dy [markings]
road 1 marking [markings]
road 2 marking [markings]
startpoint-endpoint dist [markings]
midpoint-ctrlpoint dist [markings]
marking [markings]
grid snap size
mouse grid x
mouse grid y
h [road data]
~ network 5 [io]
road format length [io]
player x [player]
player y [player]
player direction [player]
speed [player]
mode
steering angle [player]
gear change timer [player]
# bg grid size [road base]
t dev [vehicles]
Δt [vehicles]
vehicle dist [vehicles]
other vehicle dist [vehicles]
dist [vehicles]
obstacle distance [vehicles]
str [PTE]
j [player]
hash [player]
# vehicle radius [player]
radius [player]
hash index [vehicles]
show output
save length [io]
* input: forwards/backwards [player]
* input: steering [player]
mouse control? [player]
~ example turbowarp [io]
hovered player vehicle [vehicles]
~ example scratch [io]
first load?
cmd [cmd]
str [cmd]
command [cmd]
subtool
selected prop
hovered prop type [ui]
background
text colour
regenerate? [road data]
x坐标
y坐标
列表
roads
road types
nodes
proposed road
road ####
polyline roads
polyline ids
polyline lengths
connected roads [fillets]
intersections
temp roads [fillets]
sorted roads [fillets]
road 1 [fillets]
road 2 [fillets]
sort ref [fillets]
output [io]
vehicles
vehicles ####
ui tool name ids [ui]
destination roads [vehicles]
debug particles
destination road angles [vehicles]
destination lanes lane [vehicles]
destination lanes angles [vehicles]
destination lanes road [vehicles]
destination options [vehicles]
bc1 values
vehicles to delete [vehicles]
svg [svg]
coords [svg]
destination options [branch cache]
bc1 keys
bc1 index
bc1 temp [vehicles]
ui tool name display [ui]
marking type
fillet markings cache
player location hash
destination roads [branch cache]
destination road angles [branch cache]
vehicle points [player]
debug output [vehicles]
player location data
command [cmd]
command list [cmd]
props
prop types [ui]
roads to merge [road data]
角色
Stage
造型
背景1
black
darkchecker
grass1
grass2
sand
grey
snow
声音
啵
close
代码
当接收到 set bg
换成 {background} 背景
如果 (({background} = snow) 或 ({background} = sand)) 那么
将 {text colour} 设为 0
否则
将 {text colour} 设为 16777215
角色1
thumbnail
main
road data
fillets
branch cache
road base
markings
road debug render
PTE
vehicles
ui
road types
io
svg
debug particles
props
player
debug
traffic sfx
horn
cmd