变量
clone_num [score]
x
y
accle
gravity
angle
_xVeo [Myship]
_yVeo [Myship]
_angle [Myship]
_x [Ammo]
_y [Ammo]
_speed [Ammo]
_key [Ammo]
hitX
hitY
round
_x [boss]
_y [boss]
_x [bossAmmo]
_y [bossAmmo]
_ health [boss]
_x [explosion]
_y [explosion]
_x [enemySub]
_y [enemySub]
ammoLimit
_clNum [ammoView]
_ health [enemySub]
_x [enemyAmmo]
_y [enemyAmmo]
_angle [enemyAmmo]
_angleTmp [enemyAmmo]
LaunchX
LaunchY
LaunchA
_speed [enemyAmmo]
_homVelo [enemyAmmo]
_size [bullet aiming]
_θ [bullet aiming]
_ health [Myship]
LaunchH
LaunchS
_num [enemySub]
_x [bubble]
_y [bubble]
_x [object]
_y [object]
_num [object]
_hp [object]
bubbleX
bubbleY
_smokeFlag [bubble]
shake
_x [another_object]
_y [another_object]
_x [Fish]
_y [Fish]
_angle [bossAmmo]
_yy [bossAmmo]
_InvincibleTimes [Myship]
_cosNum [Ammo]
_numCos [enemySub]
_set [enemySub]
_yy [enemySub]
_xx [enemySub]
_cos [enemyAmmo]
_level [enemySubMore]
_lifeTims [enemySubMore]
_y [WallView]
score
_y [Snow]
_x [Snow]
health
_soundFlg [EnergyGauge]
_soundFlg [bossSub]
status
_num [morse]
控制难度
列表
bossPlace
enemyPlace
objectPlace
enemyCurrentPlace
moreEnemyCurrentPlace
角色
Stage
造型
背景1
声音
啵
start
start2
water
water2
water3
代码
当 绿旗 被点击
重复执行
等待 2 秒
播放声音 water3 等待播完
等待 1 秒
将 {round} 设为 1
播放声音 start2
广播 start
广播 reset
广播 addEnemy
广播 addBoss
当接收到 start
将 {status} 设为 true
当接收到 end
将 {status} 设为 false
当接收到 StageClear
如果 ({round} = 5) 那么
将 {round} 增加 1
广播 end
否则
当接收到 retry
等待 .1 秒
将 {score} 设为 0
如果 ({round} = 6) 那么
角色1
Text
Title
ammoLeftView
Myship
Collision
WallCollision
WallView
BackGround
tabs
meter
handle
Ammo
explosion
bossSub
bossAmmo
enemySub
enemyAmmo
object
bullet aiming
EnergyGauge
bubble
bubble2
fadeIn_Out
front pic
another_object
Fish
タイマー
enemySubMore
damage_smoke
Score
Snow
rank
text2
morse