满级战争(1.0)

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最后修改于2023年04月05日

指导教师

操作说明

W跳 A向左走 D向右走 S发射子弹
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开发日志

扩展

画笔

 

变量

max [p_hitbox]

falling [p_hitbox]

my frame [p_hitbox]

editor

cl [editor_ui]

i [editor_ui]

map_brush

i [p_hitbox]

c_index [editor_ui]

k_left [p_hitbox]

k_right [p_hitbox]

k_up [p_hitbox]

p_id [p_hitbox]

p_id [p_spr]

dir [p_hitbox]

fr [game_loop]

shk_r

skin [p_spr]

speed y [p_hitbox]

shk_x

shk_y

ai_moveDir [p_hitbox]

is_ai [p_hitbox]

xlock [p_hitbox]

ai_pause [p_hitbox]

leng_blt

p_id [bullet_code]

k_fire [p_hitbox]

speed [bullet_code]

blt_cool [p_hitbox]

p_respawn [p_hitbox]

ci [bullet_code]

p_hp [p_hitbox]

respawn [item_pickups]

kick [p_hitbox]

count [editor_ui]

char [editor_ui]

tgt_dist [p_hitbox]

tgt_id [p_hitbox]

tmp [p_hitbox]

ai_range [p_hitbox]

p_gun [p_hitbox]

cl [item_pickups]

s_y [bullet_code]

s_x [bullet_code]

s_count

i_avg [p_hitbox]

ct_num [p_hitbox]

i2 [p_hitbox]

i_best [p_hitbox]

dist [p_hitbox]

ai_difficulty

hp_temp [p_spr]

flash [p_spr]

leng_part

spd [p_hitbox]

ammo [p_hitbox]

ammo_max [p_hitbox]

menu

_tick

ox [srceen_fog]

ovl_fade

ghost [page_title]

id [buttons]

costume [buttons]

level_setup

id [toggles]

id [modes]

p_id [p_options]

ghost [p_options]

y_o [p_spr]

ghost [modes]

i [p_spr]

solid [bullet_code]

px [p_hitbox]

py [p_hitbox]

costume [p_options]

txt_gap

txt_ghost

_dir [bullet_code]

wait [item_pickups]

flash [item_pickups]

tgt_y [p_hitbox]

tgt_x [p_hitbox]

gap [modes]

n [modes]

row [p_options]

cos_type [p_options]

greyed [p_options]

ghost [team]

bool [p_hitbox]

feed_num

c [alerts]

life [alerts]

id [alerts]

error [buttons]

tmp [buttons]

tmp2 [buttons]

txt_scl

x_or [toggles]

x_gap [toggles]

c_set [toggles]

size [toggles]

t_min [display]

t_sec [display]

d [alerts]

_i [game_loop]

hide_ui

game_time

best [game_loop]

_admin

_mute

vol [game_loop]

ghost [map_img]

_flash [gun_fx]

size [modes]

vis [modes]

vis [buttons]

f [options]

i2 [options]

cr [options]

cg [options]

cb [options]

options_tab

level_max

tmp [toggles]

dir [bullet_code]

angle_dif [bullet_code]

game_goal

vis [p_options]

x [zombies]

y [zombies]

move_dir [zombies]

cl [zombies]

str [editor_ui]

p_maxhp

level_id

p_min

last_loaded [editor_ui]

game_timeMax

p_max

p_create

map_grid [zombies]

x_lock [zombies]

r [zombies]

game_winPlayer

game_winTeam

gap [p_spr]

keybind_changeID

crate_charge

crate_state

hp_tmp [p_spr]

leng_ene

leng_pl

c_id [zombies]

hp [zombies]

hp_max [zombies]

sp_delay [zombies]

cl_ID

flash [zombies]

skin [zombies]

cooldown [zombies]

song

song_temp [game_loop]

back_flash

leng [_tips]

tgt_y [zombies]

txt_y

desc_x

ghost [_tips]

ASCII Pressed [ASCII Keys]

Keys Pressed [ASCII Keys]

ASCII # [ASCII Keys]

tmp_y

desc_y

game_options

id [game_options]

speed [zombies]

offset_y [zombies]

xv [zombies]

dead [zombies]

psy_grav

psy_jump

psy_walk

txt_disp

menu_page

ghost [bullet_code]

i [page_title]

intro

game_mode

desc_id

_fps

delay [page_title]

cl [page_title]

_dir [zombies]

ghost [skin_desc]

_dmgDeal [bullet_code]

_pause

c_max [p_spr]

x_av [game_loop]

y_av [game_loop]

id [game_loop]

i [_tips]

txt_x

txt_visible

xor [skin_desc]

str_length [options]

x_step [options]

costume_id [options]

_i [p_hitbox]

_ranTick [p_spr]

x [navigators]

spawn_x [navigators]

readVariable,tmp

enemy_onscreen

wave_enemyAmount

wave_count

codex_tab

id [Untitled-2 copy]

light [Untitled-2 copy]

 

列表

mode [navigators]

info_gungame [p_hitbox]

info_wpnDmg [bullet_code]

events [page_title]

name_base [options]

name_top [options]

menu_title [options]

test [blocks]

0 [blocks]

order [_tips]

map_info

map_spawns

p_inf0

data_bullets

feed_dmg

stored_info

data_particles

p_init

g_events

round_kills

feed_alert

temp

keybinds

Keys Down

ASCII

settings

ASCII_desc

zombie_spawners

feed_dmg2

data_ene

options

flashFX

sound_stack [p_hitbox]

_mode_modifiers

 

角色

Stage

造型

背景1

backdrop6

backdrop11

backdrop10

_jungle

_facility

_dust

_artic

_lair

_test

backdrop5

backdrop7

Untitled-6-Recovered-Recovered2

backdrop8

Untitled-6-Recovered-Recovered

 

声音

 

代码

当接收到 tick

如果 ({menu} = 1) 那么

如果 ({menu_page} > 0) 那么

如果 ({game_mode} = 4) 那么

执行 set backdrop

将 {song} 设为 1

否则

将 {song} 设为 1

如果 ({menu_page} = 4) 那么

执行 set backdrop

否则

执行 set backdrop

否则

执行 set backdrop

将 {song} 设为 1

将 {back_flash} 增加 ((-8 - {back_flash}) * 0.1)

如果 ({options} 的第 6 项 = 1) 那么

如果 ({menu} = 1) 那么

将 颜色 特效设定为 ({_tick} * 1.2) 除以 200 的余数

否则

将 颜色 特效设定为 0

将 亮度 特效设定为 {back_flash}

否则

执行 set backdrop

如果 ({editor} = 1) 那么

将 亮度 特效设定为 100

否则

将 亮度 特效设定为 0

 

定义 set backdrop {n}

如果 (背景编号 = {n}) 不成立 那么

换成 {n} 背景

将 {back_flash} 设为 -25

 

角色1

 

game_loop

 

p_hitbox

 

p_spr

 

gun_fx

 

bullet_code

 

pause

 

map_col

 

map_img

 

item_pickups

 

zombies

 

particle_fx

 

srceen_fog

 

toggles

 

navigators

 

buttons

 

page_title

 

countdown

 

skin_desc

 

p_options

 

desc

 

display

 

team

 

alerts

 

mute

 

editor_ui

 

options

 

ASCII Keys

 

blocks

 

_tips

 

settings

 

game_options

 

victory banner

 

_intro

 

zombie_fog

 

Untitled-1

 

barracks