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画笔
变量
max [p_hitbox]
falling [p_hitbox]
my frame [p_hitbox]
editor
cl [editor_ui]
i [editor_ui]
map_brush
i [p_hitbox]
c_index [editor_ui]
k_left [p_hitbox]
k_right [p_hitbox]
k_up [p_hitbox]
p_id [p_hitbox]
p_id [p_spr]
dir [p_hitbox]
fr [game_loop]
shk_r
skin [p_spr]
speed y [p_hitbox]
shk_x
shk_y
ai_moveDir [p_hitbox]
is_ai [p_hitbox]
xlock [p_hitbox]
ai_pause [p_hitbox]
leng_blt
p_id [bullet_code]
k_fire [p_hitbox]
speed [bullet_code]
blt_cool [p_hitbox]
p_respawn [p_hitbox]
ci [bullet_code]
p_hp [p_hitbox]
respawn [item_pickups]
kick [p_hitbox]
count [editor_ui]
char [editor_ui]
tgt_dist [p_hitbox]
tgt_id [p_hitbox]
tmp [p_hitbox]
ai_range [p_hitbox]
p_gun [p_hitbox]
cl [item_pickups]
s_y [bullet_code]
s_x [bullet_code]
s_count
i_avg [p_hitbox]
ct_num [p_hitbox]
i2 [p_hitbox]
i_best [p_hitbox]
dist [p_hitbox]
ai_difficulty
hp_temp [p_spr]
flash [p_spr]
leng_part
spd [p_hitbox]
ammo [p_hitbox]
ammo_max [p_hitbox]
menu
_tick
ox [srceen_fog]
ovl_fade
ghost [page_title]
id [buttons]
costume [buttons]
level_setup
id [toggles]
id [modes]
p_id [p_options]
ghost [p_options]
y_o [p_spr]
ghost [modes]
i [p_spr]
solid [bullet_code]
px [p_hitbox]
py [p_hitbox]
costume [p_options]
txt_gap
txt_ghost
_dir [bullet_code]
wait [item_pickups]
flash [item_pickups]
tgt_y [p_hitbox]
tgt_x [p_hitbox]
gap [modes]
n [modes]
row [p_options]
cos_type [p_options]
greyed [p_options]
ghost [team]
bool [p_hitbox]
feed_num
c [alerts]
life [alerts]
id [alerts]
error [buttons]
tmp [buttons]
tmp2 [buttons]
txt_scl
x_or [toggles]
x_gap [toggles]
c_set [toggles]
size [toggles]
t_min [display]
t_sec [display]
d [alerts]
_i [game_loop]
hide_ui
game_time
best [game_loop]
_admin
_mute
vol [game_loop]
ghost [map_img]
_flash [gun_fx]
size [modes]
vis [modes]
vis [buttons]
f [options]
i2 [options]
cr [options]
cg [options]
cb [options]
options_tab
level_max
tmp [toggles]
dir [bullet_code]
angle_dif [bullet_code]
game_goal
vis [p_options]
x [zombies]
y [zombies]
move_dir [zombies]
cl [zombies]
str [editor_ui]
p_maxhp
level_id
p_min
last_loaded [editor_ui]
game_timeMax
p_max
p_create
map_grid [zombies]
x_lock [zombies]
r [zombies]
game_winPlayer
game_winTeam
gap [p_spr]
keybind_changeID
crate_charge
crate_state
hp_tmp [p_spr]
leng_ene
leng_pl
c_id [zombies]
hp [zombies]
hp_max [zombies]
sp_delay [zombies]
cl_ID
flash [zombies]
skin [zombies]
cooldown [zombies]
song
song_temp [game_loop]
back_flash
leng [_tips]
tgt_y [zombies]
txt_y
desc_x
ghost [_tips]
ASCII Pressed [ASCII Keys]
Keys Pressed [ASCII Keys]
ASCII # [ASCII Keys]
tmp_y
desc_y
game_options
id [game_options]
speed [zombies]
offset_y [zombies]
xv [zombies]
dead [zombies]
psy_grav
psy_jump
psy_walk
txt_disp
menu_page
ghost [bullet_code]
i [page_title]
intro
game_mode
desc_id
_fps
delay [page_title]
cl [page_title]
_dir [zombies]
ghost [skin_desc]
_dmgDeal [bullet_code]
_pause
c_max [p_spr]
x_av [game_loop]
y_av [game_loop]
id [game_loop]
i [_tips]
txt_x
txt_visible
xor [skin_desc]
str_length [options]
x_step [options]
costume_id [options]
_i [p_hitbox]
_ranTick [p_spr]
x [navigators]
spawn_x [navigators]
readVariable,tmp
enemy_onscreen
wave_enemyAmount
wave_count
codex_tab
id [Untitled-2 copy]
light [Untitled-2 copy]
列表
mode [navigators]
info_gungame [p_hitbox]
info_wpnDmg [bullet_code]
events [page_title]
name_base [options]
name_top [options]
menu_title [options]
test [blocks]
0 [blocks]
order [_tips]
map_info
map_spawns
p_inf0
data_bullets
feed_dmg
stored_info
data_particles
p_init
g_events
round_kills
feed_alert
temp
keybinds
Keys Down
ASCII
settings
ASCII_desc
zombie_spawners
feed_dmg2
data_ene
options
flashFX
sound_stack [p_hitbox]
_mode_modifiers
角色
Stage
造型
背景1
backdrop6
backdrop11
backdrop10
_jungle
_facility
_dust
_artic
_lair
_test
backdrop5
backdrop7
Untitled-6-Recovered-Recovered2
backdrop8
Untitled-6-Recovered-Recovered
声音
啵
代码
当接收到 tick
如果 ({menu} = 1) 那么
如果 ({menu_page} > 0) 那么
如果 ({game_mode} = 4) 那么
执行 set backdrop
将 {song} 设为 1
否则
将 {song} 设为 1
如果 ({menu_page} = 4) 那么
执行 set backdrop
否则
执行 set backdrop
否则
执行 set backdrop
将 {song} 设为 1
将 {back_flash} 增加 ((-8 - {back_flash}) * 0.1)
如果 ({options} 的第 6 项 = 1) 那么
如果 ({menu} = 1) 那么
将 颜色 特效设定为 ({_tick} * 1.2) 除以 200 的余数
否则
将 颜色 特效设定为 0
将 亮度 特效设定为 {back_flash}
否则
执行 set backdrop
如果 ({editor} = 1) 那么
将 亮度 特效设定为 100
否则
将 亮度 特效设定为 0
定义 set backdrop {n}
如果 (背景编号 = {n}) 不成立 那么
换成 {n} 背景
将 {back_flash} 设为 -25
角色1
game_loop
p_hitbox
p_spr
gun_fx
bullet_code
pause
map_col
map_img
item_pickups
zombies
particle_fx
srceen_fog
toggles
navigators
buttons
page_title
countdown
skin_desc
p_options
desc
display
team
alerts
mute
editor_ui
options
ASCII Keys
blocks
_tips
settings
game_options
victory banner
_intro
zombie_fog
Untitled-1
barracks