扩展
画笔
变量
_lastTime [Game Manager]
_deltaTime
cost [Cannon]
hasLaunched
#Bounciness
hasLanded?
#Drag
#launchPower
temp [Cannon]
camShakeIntensity [chicken]
%fuelRemaining
#Fuel
#FuelBurnRate
#RocketPower
mouseDown [chicken]
maxAltitude
i [Ground]
isClone [Ground]
_timeScale
yPos [Ground]
lastCreationX [Ground]
size [Ground]
$Money
obstaclesPassed [Obstacles]
touchedObstacle [chicken]
$ScoreThisRound
Spacing (Total) [STE Sans Serif]
chickenVelocity
_scene
hasSetUpShop [Game Manager]
i [Shop]
#moneyGain
shopSelected
type [Shop]
lastKnownShopItem [STE Sans Serif]
lastKnownMoney
isClone [Buttons]
hasSetUpHome
camOffset
cloneType [Home]
$moneyGained
startCost [EndGame]
somethingBuyable? [EndGame]
i [EndGame]
music#
playedSound [Shop]
distToNextObstacle
i [Obstacles]
SFX
MUSIC
_soundPlayed
hasWatchedCutscene [Cutscene]
lastUser [Cutscene]
云变量 FurthestDistance
列表
camPos
myVelocity [chicken]
myPos
Obstacles
(Obstacle) [Obstacles]
costNames [Obstacles]
spacings [STE Sans Serif]
upgrades
(upgrade) [Shop]
Copy And Paste
角色
Stage
造型
背景1
Playing
Shop
Ref
Ref2
声音
啵
Cheerful Music (Compressed2)
Happy sandbox song (Compressed)
the-epic-2-by-rafael-krux
代码
当 绿旗 被点击
重复执行
将 {music#} 增加 1
播放声音 ({music#} 除以 3 的余数 + 1) 等待播完
当 绿旗 被点击
重复执行
将音量设为 ({MUSIC} / 2)%
当接收到 LoadSave
将 {saveCodeEntered} 设为
询问 Enter your save code: (Leave blank to cancel) Entering an invalid code will cause the game to break... 并等待
如果 (回答 = ) 不成立 那么
将 {saveCodeEntered} 设为 回答
当接收到 ShopSetUp
换成 Shop 背景
当接收到 HomeSetUp
换成 Playing 背景
当接收到 BeforeLaunch
换成 Playing 背景
角色1
Game Manager
STE Sans SerifSprite1Re
Fuel Bar
Cannon
chicken
Sounds
rocket
Ground
Obstacles
Shop
Buttons
EndGame
Home
Thumbnail
Cutscene
SaveSystem