汉化 我的世界

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最后修改于2022年10月25日

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开发日志

变量

ix [Tiles]

iy [Tiles]

x [Tiles]

y [Tiles]

c [Tiles]

i [Generator]

y [Generator]

x [Generator]

t [Generator]

t2 [Generator]

custumeWalk [Steve]

isBlock_s [Steve]

tile_s [Steve]

walkFrame [Steve]

dir_s [Steve]

x [Cursor]

y [Cursor]

i_c [Cursor]

xx [Cursor]

yy [Cursor]

isBlock_c [Cursor]

tile_c [Cursor]

digIdx [Cursor]

digTime [Cursor]

digEnd [Cursor]

elapse [Cursor]

refIdx_c [Cursor]

refIdx_s [Steve]

refTile_s [Steve]

refIt_s [Steve]

y [Processor]

sy [Processor]

checkTile_pr [Processor]

flowDir [Processor]

depth [Processor]

refIdx_g [Generator]

refIdx_pr [Processor]

t_pr [Processor]

canFlow [Processor]

light [Tiles]

SteveNextWalkFrame [Steve]

i_s [Steve]

light [Steve]

inWater [Steve]

onWall [Steve]

data [Cursor]

CloneAsID [Tiles]

sx [Tiles]

sy [Tiles]

lightMod [Tiles]

justPlacedIdx [Cursor]

data2 [Cursor]

baseTile [Processor]

x [Processor]

t2 [Processor]

selIdx [gui_invsel]

count [Cursor]

y2 [gui_invrow]

i_iv [gui_invrow]

match [gui_invrow]

x [gui_invrow]

y [gui_invrow]

x2 [gui_invrow]

count [Counts]

x [Counts]

y [Counts]

toFront [Counts]

spaceDown [gui_invrow]

count [gui_invrow]

Drop_One [gui_invrow]

CraftMul [gui_invrow]

ix [gui_invrow]

count [Tiles]

wait [Tiles]

siit [gui_invrow]

_UnderCursor

refIdx_iv [gui_invrow]

seed [Generator]

sand [Generator]

dy [Generator]

_DragSrcID

idx [Arrow Progress]

progress [Arrow Progress]

nxtProgress [Arrow Progress]

progress [Smelt Progress]

nxtProgress [Smelt Progress]

duration [Smelt Progress]

idx [Smelt Progress]

sis_typ [Processor]

changeMode [gui_invrow]

_InsideIdx

_Cursor

maxStack [Tiles]

maxStack [gui_invrow]

_MobMul

ID [Mob]

cloneAsID [Mob]

x [Mob]

y [Mob]

dirP [Mob]

tileIdxP [Mob]

isBlockP [Mob]

_ticks

time [Mob]

sy [Mob]

typP [Mob]

choice [Mob]

i_co [Counts]

t_co [Counts]

i_t [Tiles]

refIdx_t [Tiles]

light_p [Mob]

lightMod_p [Mob]

_LightProb

ii_c [Cursor]

fightIdx [Cursor]

lastX_c [Cursor]

lastY_c [Cursor]

tileIdx_c [Cursor]

healthP [Mob]

hurtingP [Mob]

wasMode [Cursor]

invIdx_c [Cursor]

inWaterP [Mob]

tileP [Mob]

_lsxNeg

fallHeight_s [Steve]

_Health_s

lastHealth [Health]

_respawnIdx

toolTip [Cursor]

newTip [Cursor]

lastAir [Oxygen]

_AirLevel

t_s [Steve]

l [Health]

healthRegen [Steve]

InLava [Steve]

y_g [Generator]

x_g [Generator]

i_g [Generator]

t2_g [Generator]

ss_g [Generator]

total_g [Generator]

yy_g [Generator]

xx_g [Generator]

dir_g [Generator]

debug [Generator]

stateP [Mob]

halfY_P [Mob]

_KnockBack

_Survival

idx_p [Mob]

_SpawnArea

_Eating

_FoodMul

_Max_Reach

count_pr [Processor]

flowBase [Processor]

sg_count [Save Game]

sg_tile [Save Game]

sg_encode [Save Game]

SAVED [Save Game]

len [Save Game]

sg_full [Save Game]

sg_n [Save Game]

sg_rc [Save Game]

sg_next [Save Game]

sg_tileIdx [Save Game]

growIdx [Processor]

sg_format [Save Game]

_Chars

sg_str [Save Game]

sg_ts_i [Save Game]

stuck_s [Steve]

sg_ts_c [Save Game]

cost_uppercase [Save Game]

RCOST_sg [Save Game]

_ClearHarvestIdx

digTile [Cursor]

g_IsFlat [Generator]

_WaterLevel [Generator]

_lsy

ofy_p [Mob]

dur_iv [gui_invrow]

doJump [Steve]

waterHeight [Steve]

onLadder [Steve]

onFloor [Steve]

IsFlyMode [Steve]

jumpHeld [Steve]

lastJumpPress [Steve]

InvID [gui_invrow]

_Time

pr_dist [Processor]

lx [Steve]

ly [Steve]

_ArmFrame

light [Steve Legs]

i_ii [Tiles]

s_ibt [Steve]

buttonID [Splash_select]

buttonSel [Splash_select]

buttonMax [Splash_select]

nxtSel [Splash_select]

g_worldSize [Generator]

endSpeak [Steves Head]

BowPull [Cursor]

StuckIn [Tiles]

t_tileIdx [Tiles]

t_ilumTmp [Tiles]

_SpriteCount

g_tyy [Generator]

LastY [Generator]

_SteveLight

light [Steves Head]

pr_hl_idx [Processor]

InvPosID [gui_invrow]

siIdx [gui_invrow]

InvIDFrom [gui_invrow]

InvIDTo [gui_invrow]

offset [Steves Head]

BackArm [Steve Arm]

offset [Steve Arm]

frx [Mob]

fry [Mob]

dist [Mob]

_NextSpawn

newTime [Commands]

offset [Steve Legs]

LastArmour [Armor]

_DefenseMul

DefensePoints [Armor]

_DamageArmor

dur [Armor]

saturation [Processor]

data3 [Cursor]

destX [gui_invsel]

_Lighting?

_GLight

__lastSky

_RandomSeed

_RandIdx

lastrand [Pseudorandom Cycle]

break [Save Game]

_ScrX

savIdx [Save Game]

Previous Chunk [Save Game]

LightE [Processor]

LightS [Processor]

LightW [Processor]

LightN [Processor]

_respawnSeed

BMUL [Generator]

vmul [Generator]

voff [Generator]

gt_i [Processor]

t [gui_invrow]

biomeType [Generator]

savChkIdx [Save Game]

chunkStart [Save Game]

hitReach [Cursor]

_lsx

_GEN_VERSION

_CHUNK_SEED

_fcount

Get Direction? [Mob]

tAct [Steve]

pr_tool [Processor]

total_g [Processor]

_REFSIZE

_XRAY

drop_item [gui_invrow]

_HeldInvID

showFlyMode [Menu2]

isBlock_y [Steve]

_TimeReal

_MaxHarvest

MobCount

_MaxMobsBad

_MaxMobs

i [Commands]

_Speak

token [Commands]

_Locked

KeyDelay

lastWalkStep [Steve]

lArm [Cursor]

lArmTick [Cursor]

lastArmSoundTick [Cursor]

_Sound

_KeyDelayTrick

break [Commands]

water Tile ID [Generator]

_tickTime

bringToLife [Processor]

PortalTime [Steve]

_Creative?

_NextSelID

track [Generator]

_x

_y

MDOff [Mob]

_HeldC

_ToolTipID

_ToolTipWait

_ForceDelay

FPS

_Mode

Allegiance [Mob]

_Mob100

_MDMUL

_BACKGROUND

break [Processor]

_LastDir

LoadingChunk [Save Game]

throttle

sg_type [Save Game]

sg_i [Save Game]

_BiomeID

_DEBUG

 

列表

_SAVE_LIST [Save Game]

_Light2 [Generator]

_NextHarvest [Generator]

altitude [Generator]

tree [Generator]

Rand [Generator]

BIOME_DATA [Generator]

RNDStack [Generator]

Caverns [Generator]

sequence [Pseudorandom Cycle]

Counts [Save Game]

SaveChunks [Save Game]

Slice [Save Game]

Level Presets [Save Game]

Example Words [Save Game]

MobPool [Mob]

spwn_Idxs [Mob]

_TempStore [gui_invrow]

bobY [Steves Head]

_Level

_LevelRef

_RefData

_RefPool

_Grow

_Light

_BLOCK_DATA

_LightMod

_Gamma

_Harvest

_Inv

_Recipes

_InvPos

_GUI_pos

_Inside

_Mob

_FOOD_DATA

_Explode

_MobSpawn

_Menu

_GrowTime

_RANDOM

_LCopy

DEBUG

_MOB_DATA

 

角色

Stage

造型

背景1

backdrop1

 

声音

C418 - Wet Hands.mp3

 

代码

当接收到 close bgm

停止 other scripts in stage

 

当接收到 open bgm

重复执行

播放声音 C418 - Wet Hands.mp3 等待播完

 

角色1

造型

造型1

造型2

 

声音

 

Generator

 

Processor

 

Steve Arm

 

Steve

 

Steve Legs

 

Steves Head

 

Tiles

 

Cursor

 

gui_invrow

 

gui_invsel

 

Counts

 

Arrow Progress

 

Smelt Progress

 

Mob

 

Health

 

Oxygen

 

Armor

 

selected

 

CreativeOverlay

 

Menu1

 

Splash_select

 

Menu2

 

Save Game

 

Commands

 

Pseudorandom Cycle

 

Stage Sprite

 

BGM

 

蒙版

 

角色2

 

黑名单