指导教师
操作说明
THIS GAME TOOK OVER 5 MONTHS TO MAKE, AND IS BY FAR MY BIGGEST GAME EVER, SO HEART, STAR, OR FOLLOWING IS APPRECIATED.
THIS HAS OVER 6.3K BLOCKS, SO USE TURBOWARP FOR BETTER GRAPHICS AND NO LAG
HTTPS://TURBOWARP.ORG/726732107?HQPEN
SHARE YOUR SAVE CODES HERE: HTTPS://SCRATCH.MIT.EDU/DISCUSS/TOPIC/627560
THIS IS A SANDBOX/SURVIVAL GAME BUILT AROUND MY PHYSICS ENGINE.
YOU START OUT ON A TINY RAFT, STRANDED ON AN ENDLESS OCEAN, AND YOU HAVE TO FISH FOR RESOURCES. (THIS COMES IN THE CAMPAIGN, WHICH WILL BE RELEASED SOON).
YOU KEEP UPGRADING YOUR RAFT, UNTIL IT'S A RAFT NO MORE, AND YOU'RE A CAPTAIN, HAVING TAMED THE SEAS.
I KNOW IT'S A LOT, BUT I HIGHLY RECOMMEND READING ALL OF THE INSTRUCTIONS. THIS IS A COMPLICATED GAME, BUT IT CAN BE A LOT OF FUN IF YOU KNOW HOW TO PLAY.
EDITOR CONTROLS
-USE WASD OR ARROW KEYS TO MOVE THE CAMERA AROUND
-USE Q/E TO ZOOM IN/OUT
-THE RED X IS THE DELETE BUTTON, USE IT TO DELETE POINTS
-THE GREY CIRCLE IS A WEIGHTED POINT, USUALLY USED TO BALANCE SHIPS OR BUILD SUBMARINES.
-THE BROWN CIRCLE IS A WOODEN POINT. IT FLOATS ON WATER, SO BUILD MOST OF YOUR BOAT OUT OF THIS.
-THE LADDER LOOKING THINGY IS A LADDER (CRAZY, IKR). USE IT IN LARGER BUILDS TO TRAVERSE BETWEEN FLOORS.
-THE BUTTON UNDER THE LADDER IS USED TO FILL THE BACKGROUND OF YOUR BOAT. THIS IS IMPORTANT BECAUSE YOU NEED IT TO KEEP THE WATER OUT OF THE INSIDE OF YOUR BOAT. USE IT BY CLICKING ON ALL OF THE POINTS OF THE OUTLINE OF YOUR SHIP.
-THE STEERING WHEEL IS MANDATORY TO USE. IT'S USED TO CONTROL MOTORS AND TO PILOT YOUR BOAT.
-THE DARKER LINE IS A WOODEN BEAM. THE PLAYER CAN COLLIDE WITH THESE. CREATE LINES BY CLICKING ON ANY TWO POINTS.
-THE LIGHTER LINE IS A SUPPORT BEAM. USE THIS TO PREVENT YOUR BOAT FROM COLLAPSING.
-THE LIGHTEST LINE IS A ROPE. THIS CAN BE USED FOR ANCHORS, MASTS, AND MORE.
-THE METAL OBJECTS ARE MOTORS. THERE ARE FOUR DIFFERENT ORIENTATIONS OF THEM, USED TO MOVE IN ALL FOUR DIRECTIONS. THESE ARE CONTROLLED BY USING THE STEERING WHEEL.
-THE LOA
备注与谢志
https://scratch.mit.edu/projects/726732107/
开发日志
扩展
画笔
变量
gravity
elasticity
iterations
shadow length
zoom
!MODE
rate
wave x
wave height
yv
camera x
camera y
pointSize
_point x vel
_point y vel
_drag
depth
depth v2
fakezoom
_
__stretch
_compiled stuck
_wheelp1
_wheelp2
!selected
_helm x
_helm y
hoverbutton
pen size
_stickbutton
!point one
_motor x vel
_motor y vel
_ motor on
*point in water?
_motor x positive
_motor y positive
_motor x negative
_motor y negative
i
boardcolor
ball x
ball xv
ball y
ball size
ball yv
last ball x
last ball y
touching ground
leg dir
head dir
player dir
z-player mode
z-player in water?
time falling
island x
z-on ladder?
cbuttonsize
sbuttonsize
z-money
showprice
z-maximum money
e held
cam xv
cam yv
z-cast?
Counter
nextsecond
motor speed
z-lurexv
z-lureyv
lure old x
lure old y
lurex
lurey
wheel rot
wheel smooth rot
E
_transparency
!mouse held
列表
SAVE CODE - triple click and copy - press space to close :
deleted points
points
clouds
edit lines
islands
motors
fill points
nodeX
polyY
polyX
edit points
Codes
fish
list
角色
Stage
造型
背景1
backdrop1
声音
啵
角色1
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