变量
scrollx
scrolly
scrollO [Terrian]
Clone? [Terrian]
scrollOY [Terrian]
Crouching
Frame (Spin Jumping)
Spin Jumping
Power Up
X [fireball1]
Y [fireball1]
Temp Direction
Clone? [fireball1]
Touching Terrian (FB1)
FB1X
FB1Y
FB2X
FB2Y
Touching Terrian (FB2)
Temp Direction (FB2)
Bounced? [fireball2]
shooting fireball animation
frame (fireball animation)
Pit Death?
Coins
Frame (Global, Slow)
Flashing
Alive? [Mushroom]
Temp Item X
Temp Item Y
Frame [Mushroom]
Frame [Solid Objects (SMW)]
Scrollx
Show Hud
Front? [Sprite3]
Lives
Stock
Active? [Stock (in game)]
Y [Stock (in game)]
P Power
YV [Mushroom]
MUSH DIRECTION
scrollO [2021-02-23 05_44_16-createabackground]
Level
Direction [Map Mario1]
Temp Item
STAR
FRAME
On Screen? [Mushroom]
goal enable?
POWER UP
Level ID
stop
goal
goalup
TIME
time100<
dash?
Clone ID [Solid Objects (SMW)]
X [Solid Objects (SMW)]
Y [Solid Objects (SMW)]
bg
Y [Objects (SMW)]
speed Y [hitbox]
列表
Collected Dragon Coins
goal
角色
Stage
造型
背景1
1
2
3
4
5
6
MAP
2021-02-23 19_31_56-tiles-overworld
MAP3
MAP2
2021-02-25 14_03_06-Window
2021-02-25 14_31_36-Window
2021-02-25 14_34_24-Window
2021-02-25 14_34_24-Window3
2021-02-25 14_34_24-Window2
声音
啵
pop
game over
代码
当接收到 Title Screen
换成 backdrop2 背景
当接收到 Map Screen
换成 2021-02-23 19_31_56-tiles-overworld 背景
当接收到 game over
换成 6 背景
停止所有声音
当接收到 set
将 {Power Up} 设为 0
将 {Lives} 设为 5
将 {Coins} 设为 0
将 {Show Hud} 设为 0
将 {Stock} 设为 0
将 {Level} 设为 1
删除 {Collected Dragon Coins} 的全部项目
删除 {goal} 的全部项目
广播 Title Screen
当接收到 Death to Mario
如果 ({Lives} < 1) 那么
将 {Show Hud} 设为 0
等待 4 秒
停止所有声音
广播 Delete ALL Clones
广播 stop mario
广播 game over
等待 0.1 秒
广播 oh no!
播放声音 game over 等待播完
广播 game over 2
等待 3 秒
广播 set
角色1
notes
hitbox
Mario
Objects (SMW)
Solid Objects (SMW)
Terrian
BG
fireball1
fireball2
Music
Bottom Sensor
Right Sensor
Left Sensor
Top Sensor
Mushroom
Sprite3
Lives
Coins
Stock
Stock (in game)
Mush Sensor
Mush Sensor2
BG Title
NSMW Logo
PRESS SPACE KEY
Thumbnail
Map Border
Map Mario1
Map Levels
sprite3
Sprite2
スプライト2
Time100
Time10
Time1
Ground
Lavel Border