我的世界(转载)

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复制链接
嵌入网页
复制嵌入代码
进入全屏模式
载入作品
正在创建积木……
载入角色……
载入声音……
加载扩展……
正在创建积木……
呼唤小猫……
传送Nano……
给Gobo充气 …
准备表情……
还没有人打赏!
最后修改于2022年06月22日

操作说明

操作说明:
E打开背包
F吃东西
O保存
↑/W跳
←/A走
→/D走
1―9从快捷栏拿物品
Q丢东西
R查看坐标
M关闭/开启声音
M关闭背景音乐 N开启背景音乐
Z使用附魔台
T指令
向下看到底









































































































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备注与谢志

原作者:Griffpatch
二次作者:无云小白
https://kada.163.com/project/7965045-4499323.htm

开发日志

变量

i [Generator]

y [Generator]

x [Generator]

t [Generator]

t2 [Generator]

x [Cursor]

y [Cursor]

i_c [Cursor]

xx [Cursor]

yy [Cursor]

isBlock_c [Cursor]

tile_c [Cursor]

digIdx [Cursor]

digTime [Cursor]

digEnd [Cursor]

elapse [Cursor]

refIdx_c [Cursor]

y [Processor]

sy [Processor]

checkTile_pr [Processor]

flowDir [Processor]

depth [Processor]

refIdx_g [Generator]

refIdx_pr [Processor]

t_pr [Processor]

canFlow [Processor]

data [Cursor]

justPlacedIdx [Cursor]

data2 [Cursor]

baseTile [Processor]

x [Processor]

t2 [Processor]

selIdx [gui_invsel]

count [Cursor]

y2 [gui_invrow]

i_iv [gui_invrow]

match [gui_invrow]

x [gui_invrow]

y [gui_invrow]

x2 [gui_invrow]

count [Counts]

x [Counts]

y [Counts]

toFront [Counts]

spaceDown [gui_invrow]

count [gui_invrow]

Drop_One [gui_invrow]

CraftMul [gui_invrow]

siit [gui_invrow]

_UnderCursor

refIdx_iv [gui_invrow]

seed [Generator]

sand [Generator]

dy [Generator]

_DragSrcID

idx [Arrow Progress]

progress [Arrow Progress]

nxtProgress [Arrow Progress]

progress [Smelt Progress]

nxtProgress [Smelt Progress]

duration [Smelt Progress]

idx [Smelt Progress]

sis_typ [Processor]

changeMode [gui_invrow]

_InsideIdx

_Cursor

maxStack [gui_invrow]

_MobMul

ID [Mob]

cloneAsID [Mob]

x [Mob]

y [Mob]

dirP [Mob]

tileIdxP [Mob]

isBlockP [Mob]

time [Mob]

sy [Mob]

typP [Mob]

choice [Mob]

i_co [Counts]

t_co [Counts]

light_p [Mob]

lightMod_p [Mob]

_LightProb

ii_c [Cursor]

fightIdx [Cursor]

lastX_c [Cursor]

lastY_c [Cursor]

tileIdx_c [Cursor]

healthP [Mob]

hurtingP [Mob]

wasMode [Cursor]

invIdx_c [Cursor]

inWaterP [Mob]

tileP [Mob]

_lsxNeg

lastHealth [Health]

_respawnIdx

toolTip [Cursor]

newTip [Cursor]

lastAir [Oxygen]

l [Health]

y_g [Generator]

x_g [Generator]

i_g [Generator]

t2_g [Generator]

ss_g [Generator]

total_g [Generator]

yy_g [Generator]

xx_g [Generator]

dir_g [Generator]

debug [Generator]

stateP [Mob]

halfY_P [Mob]

_KnockBack

_Survival

idx_p [Mob]

_SpawnArea

_Eating

_FoodMul

_Max_Reach

count_pr [Processor]

flowBase [Processor]

sg_count [Save Game]

sg_tile [Save Game]

sg_encode [Save Game]

SAVED [Save Game]

len [Save Game]

sg_full [Save Game]

sg_n [Save Game]

sg_rc [Save Game]

sg_next [Save Game]

sg_tileIdx [Save Game]

growIdx [Processor]

sg_format [Save Game]

sg_str [Save Game]

sg_ts_i [Save Game]

sg_ts_c [Save Game]

cost_uppercase [Save Game]

RCOST_sg [Save Game]

_ClearHarvestIdx

digTile [Cursor]

g_IsFlat [Generator]

_WaterLevel [Generator]

_lsy

ofy_p [Mob]

dur_iv [gui_invrow]

InvID [gui_invrow]

_Time

pr_dist [Processor]

g_worldSize [Generator]

endSpeak [Steves Head]

BowPull [Cursor]

_SpriteCount

g_tyy [Generator]

LastY [Generator]

_SteveLight

light [Steves Head]

pr_hl_idx [Processor]

InvPosID [gui_invrow]

siIdx [gui_invrow]

InvIDFrom [gui_invrow]

InvIDTo [gui_invrow]

offset [Steves Head]

BackArm [Steve Arm]

offset [Steve Arm]

frx [Mob]

fry [Mob]

dist [Mob]

_NextSpawn

LastArmour [Armor]

_DefenseMul

DefensePoints [Armor]

_DamageArmor

dur [Armor]

saturation [Processor]

data3 [Cursor]

destX [gui_invsel]

_Lighting?

__lastSky

_RandomSeed

_RandIdx

lastrand [Pseudorandom Cycle]

break [Save Game]

_ScrX

savIdx [Save Game]

Previous Chunk [Save Game]

LightE [Processor]

LightS [Processor]

LightW [Processor]

LightN [Processor]

_respawnSeed

BMUL [Generator]

vmul [Generator]

voff [Generator]

gt_i [Processor]

t [gui_invrow]

biomeType [Generator]

savChkIdx [Save Game]

chunkStart [Save Game]

hitReach [Cursor]

_lsx

_GEN_VERSION

_fcount

Get Direction? [Mob]

pr_tool [Processor]

total_g [Processor]

_REFSIZE

drop_item [gui_invrow]

_HeldInvID

showFlyMode [Menu2]

_TimeReal

_MaxHarvest

_MaxMobsBad

_Speak

_Locked

lArm [Cursor]

lArmTick [Cursor]

lastArmSoundTick [Cursor]

_KeyDelayTrick

water Tile ID [Generator]

_tickTime

bringToLife [Processor]

_Creative?

_NextSelID

track [Generator]

_y

MDOff [Mob]

_HeldC

_ToolTipID

_ToolTipWait

Allegiance [Mob]

_Mob100

_MDMUL

break [Processor]

_LastDir

LoadingChunk [Save Game]

throttle

sg_type [Save Game]

sg_i [Save Game]

ix [gui_invrow]

ix2 [gui_invrow]

_Hunger

_Health_s

_FoodSaturation

DEV_CREATE [Save Game]

_Mode

_FAST

_ticks

BackLeg [Steve Legs2]

_WalkFrame

_x

_GLight

Weather Type [snow]

w sx [snow]

w sy [snow]

x [snow]

y [snow]

w dir [snow]

weather time [snow]

_Skin

KeyDelay

MobCount

_ArmFrame

_BACKGROUND

_BiomeID

_CHUNK_SEED

_Chars

_Sound

_MaxMobs

_ForceDelay

_XRAY

_Temp

temp-settings

bgm

Language

shaders

fps

FPS

Atodayqiandao

A聊天名

_DEBUG

Subtitle_onoroff

_DeveloperCode

flash menu

_Login

用户名

u or x?

_Activities

Coins

_Abgmchoose

 

列表

_SAVE_LIST [Save Game]

_Light2 [Generator]

_NextHarvest [Generator]

altitude [Generator]

tree [Generator]

Rand [Generator]

BIOME_DATA [Generator]

RNDStack [Generator]

Caverns [Generator]

Assets [Processor]

sequence [Pseudorandom Cycle]

Counts [Save Game]

SaveChunks [Save Game]

Slice [Save Game]

Level Presets [Save Game]

Example Words [Save Game]

FULL_HACK [Save Game]

MobPool [Mob]

spwn_Idxs [Mob]

_TempStore [gui_invrow]

bobY [Steves Head]

_Level

_LevelRef

_RefData

_RefPool

_Grow

_Light

_BLOCK_DATA

_LightMod

_Gamma

_Harvest

_Inv

_Recipes

_InvPos

_GUI_pos

_Inside

_Mob

_FOOD_DATA

_Explode

_MobSpawn

_Menu

_GrowTime

_RANDOM

_LCopy

DEBUG

_MOB_DATA

In-game storage

In-game storage2

In-game storage3

☁ 2D Craft聊天室

 

角色

Stage

造型

背景1

backdrop1

backdrop2

聊天室

chri

panorama

Activities

panorama_1

1111918324

 

声音

 

代码

当 绿旗 被点击

换成 1111918324 背景

 

当接收到 load game

换成 backdrop2 背景

 

当接收到 load example

换成 backdrop2 背景

 

当接收到 background white

换成 backdrop2 背景

 

当接收到 a聊天室进

换成 聊天室 背景

 

当接收到 商店

换成 Activities 背景

 

当接收到 world options

换成 backdrop2 背景

 

当接收到 save exit

换成 panorama 背景

 

角色1

 

Generator

 

Processor

 

Steve Arm

 

Steve Legs2

 

Steves Head

 

Cursor

 

gui_invrow

 

gui_invsel

 

Counts

 

Arrow Progress

 

Smelt Progress

 

Mob

 

Health

 

Oxygen

 

Armor

 

Hunger

 

selected

 

CreativeOverlay

 

Menu2

 

Save Game

 

Pseudorandom Cycle

 

Stage Sprite

 

snow

 

gui_text

 

Background Music

 

Welcome

 

Load Code

 

Load Seed

 

TEST_TEXT

 

Save Game2

 

Save Game3

 

Save Game4

 

English

 

简体中文

 

setting

 

bgmbutton

 

cloudbutton

 

clouds

 

reset

 

weihu

 

fpswindow

 

mods

 

update2

 

titlebutton

 

gui

 

loadingbar

 

Splash-1b

 

play

 

Splash-1b4

 

login

 

Steve

 

Tiles

 

gui2

 

Menu1

 

Splash_select

 

update

 

xieyi

 

Commands

 

bgmchoose

 

角色2

 

(0) 评论 (11)

hh,666666!和我在一个地方转载(doge)
江西省
2年 前
666
上海
2年 前
优点:游戏做的很棒。缺点:保存时绕来绕去退不出来。
申请改编 箱包蠢到电脑
厉害!
drse4
是啊是啊
清小张书霓 女生 智慧豆
3年 前
新机制好坑人
我分到0枚金币是什么**
@卍玄鸟乃神明卐 一枚一下百分之五十系统维护,其余分配到奖励池