Mario X Other Games 3: Pokémon

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最后修改于2023年08月14日

指导教师

操作说明

- ARROW KEYS TO MOVE
- Z TO SPRINT
- SPACE TO JUMP (JUMPING IS ONLY A VISUAL THING IN 2.5D)
- CLICK ON ENEMIES TO DAMAGE THEM
- UP ARROW (X WHEN IN 2.5D) TO ENTER DOORS
- NUMBER KEYS TO CYCLE THROUGH HOTBAR.
MARIO GOES THROUGH A PIPE CANNON SO POWERFUL THAT MARIO SHATTERS THE 4TH WALL, ESCAPES THE TV, AND LANDS IN A GAMEBOY. AFTER ENTERING THE GAMEBOY, HE FINDS HIMSELF IN THE WORLD OF POKÉMON.

THIS IDEA WAS REQUESTED BY @MARIOFRED

I HAVE NEVER PLAYED A POKÉMON GAME BUT I HAVE SEEN GAMEPLAY OF IT SO I MADE THIS GAME BASED OFF OF AN EDUCATED GUESS OFF OF WHAT I KNOW.

I USED THE TILESET OF POKÉMON FIRE RED/LEAF GREEN BECAUSE I FOUND THAT AS THE BEST FIT FOR SMW MARIO.

MOST ASSETS BELONG TO NINTENDO, MOJANG, AND GAMEFREAK.

CHECK OUT MORE MARIO X OTHER GAMES GAMES HERE: HTTPS://SCRATCH.MIT.EDU/STUDIOS/31007195

#GAMES #ALL

备注与谢志

https://scratch.mit.edu/projects/642338726/

开发日志

角色

mario

造型

bonus victory

 

代码

当 计时器 > (计时器 - ({block} = 414))

停止 该角色的其他脚本

隐藏

执行 go to x: 1460 y: 1080

将 {Sub Area} 设为 2

广播 Switch to 2.5D Mario

如果 ({Sub Area} = 5) 不成立 那么

停止 该角色的其他脚本

隐藏

执行 go to x: 1460 y: 1080

将 {Sub Area} 设为 2

广播 Switch to 2.5D Mario

 

定义 paint sprite

换成 looking up 造型

如果 按下 x 键? 那么

换成 bonus victory 造型

否则

换成 looking up 造型

 

mario2

代码

当接收到 Start

执行 go to x: y:

将 {block index} 设为

将 {block index} 设为

将 {block} 设为

 

定义 handle keys - up down

将 {keywalk2} 设为 (({up} = 1) - ({down} = 1))

如果 按下 z 键? 那么

如果 ({sprinting} = 1) 那么

 

定义 handle keys - left right

将 {keywalk} 设为 (({right} = 1) - ({left} = 1))

如果 按下 z 键? 那么

如果 ({sprinting} = 1) 那么