刚开始上下键切换模式,切换好后点F,双人模式一个人用方向键,‘ ,’攻击,‘ 。’键防御。另一个人WSAD键,‘F’键攻击‘G’键防御,你可以用攻击键和方向键组合出不同的攻击方法,防御也是如此。
扩展
画笔
变量
Player [player]
Y Speed [player]
X Speed [player]
Frame [Boxer]
State [player]
Can Jump? [player]
On Ground? [player]
item [Sprite2]
Player X [Render]
Player Y [Render]
X Speed [Sprite2]
Y Speed [Sprite2]
Player State [Render]
Frame [Render]
Direction [Render]
On Ground? [Render]
Shield [Render]
Scroll X
Damage [Render]
Target Scroll Y [Render]
Rumble
X [Effects]
Y [Effects]
Type [Effects]
item [Effects]
Character [Render]
Creator [Projectile]
Frame [Projectile]
Scale
Target Scroll X [Render]
Scroll Y
Target Scale [Render]
☁ Host 1
☁ Guest 1
☁ Host 2
☁ Guest 2
☁ Host 3
☁ Guest 3
☁ Host 4
☁ Guest 4
gameframe [Render]
Slot #
My Data [Render]
symbol [Render]
letter [Render]
characters
ID [Portrait]
Game #
Game State [Render]
ID [portraits]
old [Text Engine]
☁ Rankings
item 2 [Text Engine]
score [Text Engine]
ID [Projectile]
Winner
Stage Selection
Stage
Selected Character
clone type [portraits]
touching? [Render]
cooldown [Lobby]
ID [Ground]
tag x [Tag]
tag y [Tag]
target tag x [Tag]
target tag y [Tag]
selection [Menu]
Training mode?
Combo
previous [portraits]
x speed [Effects]
effect frame [Effects]
Selected Character 2
P2 Selected?
P1 Selected?
2 Player?
Paused?
ID [Ready]
Max Scale [Render]
tag y [Twin]
Target X [Render]
Target Y [Render]
Target [Render]
clone? [Music]
Music
Player Input [Render]
All Stun
Stock
CPU Level
Selected Rule
CPU Character
Time Limit
Time
列表
Player X
Player Y
Ground X
Ground Y
Player X Size
Player Y Size
Ground X Size
Ground Y Size
Player X Speed
Player Y Speed
Player State
Player Frame
Player Direction
Player on Ground?
Player Invincibility
Player Shield
Attack X
Attack Y
Attack Sender
Attack Damage
Player Damage
Attack X Size
Attack Y Size
Attack Fresh?
Player Character
Attack Y Multiplier
Attack X Multiplier
Effect Type
Effect Y
Projectile X
Projectile Y
Projectile Type
Projectile Creator
Slot data [Render]
return [Render]
My Data (list) [Render]
Controls
Player Stock
Slot Occupied?
Slot Character
Slot Username
P1 Input
P2 Input
length [Text Engine]
Key Inputs
Rankings
Ranked Usernames
Ranked Scores
Projectile Frame
Projectile Direction
Character Order
Player Charge
Player Hurtbox X
Player Hurtbox X Size
Player Hurtbox Y
Player Hurtbox Y Size
Character X Size
Character Y Size
Character Air Speed [Render]
Player Double Jump
Character Roll Speed [Render]
Controls 2
Character Weight [Render]
Attack Type
Character Max Fall [Render]
Player Super Armor
Character Slipperiness [Render]
Character Run Speed [Render]
Character Fall Speed [Render]
Character Jump Height [Render]
Character Taunt Length [Render]
Player Input
Character Shield Size
Player Ledge Frame
Character Unlocked
Character Description
角色
Stage
造型
背景1
static
game
lobby
results
css
声音
啵
pop
代码
当接收到 menu
换成 css 背景
当接收到 lobby
换成 lobby 背景
当接收到 results
换成 results 背景
当接收到 stage select
换成 css 背景
重复执行
播放声音 Stage Select 等待播完
当接收到 message
换成 lobby 背景
当接收到 game
换成 game 背景
当接收到 character select
如果 ({Online?} = 1) 那么
换成 lobby 背景
否则
换成 css 背景
角色1
Medium Mike
Render
Road Combatant
Metron
Chrarth
Thundercat
Puffy
Club
Buddies
A Gorilla
Psykid
Spacedog
Commander Eagle
Countdown
Ground
Front ground
Shieldz!
shield highlight
Tag
Portrait
Effects
Projectile
Parallax
Lobby
Text Engine
portraits
names
UI
Menu
Chips
Sprite1
Pause Menu
Ready
Music
Indicator
Thumbnail
Parallax2
Parallax3
unused stuff